| Project Title | Authors | Reports | |
|---|---|---|---|
| HMD Implementation in Unreal Engine with 3-DOF Tracking Using Real-Time Serial Data from Arduino | Andrew Bechdolt / Dina Hashash | [pdf] | |
| Location-Anchored Virtual Reality System for Spatial Interaction and Navigation | Guilherme Simioni Bonfim | [pdf] | |
| Impact of Compute on Orientation Tracking | Munir Bshara | [pdf] | |
| Music Cube VR: A Music Interaction Game | Essie Cao | [pdf] | |
| Wearable Glove-Based Controller for Virtual Panel Navigation | Ruben Carrazco | [pdf] | |
| Effects of Augmented Reality Enhancement on Students’ Scientific Reasoning | Elizabeth Childs | [pdf] | |
| Creating an Intuitive and Non-Obstructive Passthrough UI for Sound Localization | Siddhant Gupta / Timothy Jacques | [pdf] | |
| VR Screencheat | Dai-Rong Han | [pdf] | |
| Virtual Reality Simulations for Junior Associate Legal Training | Ashley Jun | [pdf] | |
| Deep Stereo Image Inpainting | Minseo (Sonia) Kim / Jasmine Cheng | [pdf] | |
| Snap-3D: Generative Object Creation with Snap Spectacles | Brian Lee / Steven Le / Vencent Vang | [pdf] | |
| Beyond AMASS: A Pipeline or Synthesizing Realistic IMU Data and Joint State from Monocular Videos | Jayson Meribe | [pdf] | |
| Plant Caretaker: A Virtual Reality Experience for Mindful Plant Care and Stress Reduction | Ana Nguyen | [pdf] | |
| An Instant and Accessible AR Canvas in iPad Ecosystem | Zhaohan (Chester) Pan | [pdf] | |
| Real-Time Jump Detection using IMU Sensors for VR Snake Game | Nick Ping | [pdf] | |
| More Agile in 3D: Making 3D Annotation More Intuitive with VR | Emily Steiner / Codey Sun / Liyuan Zhu | [pdf] | |
| VR Shuffleboard Game | Zin Yamin Tun | [pdf] | |
| Teapot Saber: A Lightweight Beat-Slicing concept with MediaPipe Hands for Pass-Through AR | Sutton Yazzolino | [pdf] | |
| Project Title | Authors | Reports | |
|---|---|---|---|
| Bejeweled on Apple Vision Pro - Exploring Human, Software and Hardware Interaction in AR | Alex Lin | [pdf] | |
| Model- and Depth-Based Methods for Occlusion in Augmented Reality | Akhilesh Balasingam | [pdf] | |
| Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation | Brian Chao | [pdf] | |
| Enhancing remote control systems through a VR RC car for the investigation of users reflexes | Sylvia Chin / Frances Raphael | [Chin pdf] [Raphael pdf] | |
| Piranhas Incoming: An Immersive VR Gaming Experience | Jad Fidawi | [pdf] | |
| VRCreate: An interactive and immersive virtual environment | Akshit Goel / Suguna Velury | [pdf] | |
| Occlusion-aware Virtual Objects in Augmented Reality (AR) | Dilnaz Kamalova / Akhilesh Balasingam | [pdf] | |
| Speech-Driven Virtual Reality World Building | Sarosh Mohsin Khan / Ellie Tanimura | [Khan pdf] [Tanimura pdf] | |
| Interactive Fruit Ninja | Coco Layton | [pdf] | |
| Gaze Controlled Virtual Screen | Bohan Li | [pdf] | |
| Implementing Occlusions in Pass-Through Augmented Reality | Olivia Loh / Boyu Zhang | [pdf] | |
| Cow Game | Trinity Manuelito | [pdf] | |
| VR DINO Game | Phillip Miao / Cici Hou | [pdf] | |
| Interactive VR Environment | Annie Nguyen / Ishikaa Lunawat | [pdf] | |
| Space Exploration | Kamal Obbad | [pdf] | |
| Bottle Flip in VR | Yuan Gao / Yichun Qian | [pdf] | |
| 3D Car Racing Game | Yixuan Shao / Yumeng Lu / Zikui Wang | [pdf] | |
| Ball Wall: Creating Bilateral Racket Sport Games in VR | Elena Sierra | [pdf] | |
| Creating Spatial Images from 2D Images using Diffusion Model-based Depth Estimation and Stereo Image Generation | Karan S Soin / Nick Riedman | [pdf] | |
| Visual Acuity and Detail Perception in Peripheral Vision | Youjin Song | [pdf] | |
| Virtual Desk Monitor Setup | Zhouhua Xie | [pdf] | |
| A Custom Iterative Stereo Ray-casting Engine in GLSL for Visualizing Non-linear Light Fields | Brion Ye / Sithipont Pino Cholsaipant | [pdf] | |
| StereoGesture: Capturing Precise 3D Hand Landmarks with Stereo Vision | David Yuan | [pdf] | |
| Project Title | Authors | Reports | |
|---|---|---|---|
| Playing Learning a Virtual Piano | Farhan Azam / Daniel Salz | [pdf] | |
| A high-productivity portable head-mounted display | Joan Creus-Costa / John Dean | [pdf] | |
| A Visualization Tool for Perceptual Aspects of a VR System | Katherine Kowalski / Sarah Olsson | [pdf] | |
| VR Tool for Visualizing Time-evolving Scalar 3D Fields | Ramiro Leal-Cavazos | [pdf] | |
| Shoutcast VR: Using Audio Inputs For Better Immbersion | Jose Saldaa | [pdf] | |
| VR First Person Shooter Game in Minecraft World | Liuming Zhao | [pdf] | |
| Kung Fu Master | Xiaole Wang / Yu Zeng | [pdf] | |
| Interactive Virtual Reality Application Created in Unity: Forest Fire Fighter | Marsie Trego | [pdf] | |
| Application of Motion Detection in Next Generation ACT/ARPG Games | Yinchen Xu / Wanlin Liu | [pdf] | |
| 3D Adventure Game | Gendong Zhang | [pdf] | |
| Advertisement in AR | Michelle Diaz | [pdf] | |
| MobileGaze: An efficient framework for mobile gaze tracking | Avoy Datta | [pdf] | |
| Towards 3D Reconstruction and Navigation of Medical Imagery | Sean Konz / Richard Henry | [pdf] | |
| VRTyper: Keyboard for Virtual Office Application | Kylee Krzanich / Sam Xu | [Xu pdf] [Krzanich pdf] | |
| Stereoscopic Untethered Video See-through Augmented Reality | Khoi Le / Kyle Qian | [pdf] | |
| Interactive German Learning with VR: Umfassende U¨ bung Macht den Meister! | Lauren Mentzer | [pdf] | |
| Networked Eye Tracking Using Commodity Hardware | Vinh Nguyen / Jananan Mithrakumar | [pdf] | |
| Camera-based occlusion for AR in Metal via depth extraction from the iPhone dual camera | Breno Dal Bianco / Cristobal Sciutto | [pdf] | |
| Crow Hunt: A First-Person Shooter VR Game | Tate Eileen DeWeese / Kairen Ye | [pdf] | |
| Virtual Reality Survival Shooter | Aditya Dusi / Simon Lorenzo | [pdf] | |
| Toy Scary | Divya Gupta / Mark Zhao | [pdf] | |
| Ray Casting in VR | Divyahans Gupta | [pdf] | |
| VR Submarine Game | Noah Katz / Kais Kudrolli | [pdf] | |
| Occlusion-Capable Optical See-Through Augmented Reality Display using a single Spatial Light Modulator | Brooke Krajancich | [pdf] | |
| Shiny Space Coaster | Ye Li / Kefan Wang | [pdf] | |
| 3D Snake Game | Weiquan Mao / Jiyao Yuan | [pdf] | |
| MedSpace : a Virtual Reality Environment for a Meditative Experience | Abhijeet Rajendra Phatak | [pdf] | |
| VR/AR Foveated Lens | Taha Rajabzadeh | [pdf] | |
| 3D Tetris | Alex Toews | [pdf] | |
| Winner Chicken Dinner | Jiahui Wang | [pdf] | |
| Moonbase Omega | Jason He / John Cheng Yu | [pdf] | |
| First-person VR Ball Game | Joseph Yen | [pdf] | |
| Project Title | Authors | Summary | Reports |
|---|---|---|---|
| Optimizing IMU Based Gesture Classification | Paa Adu / Stefan Bran-Melendez | [pdf] | |
| Echo: a VR-based Approach to Promote Ear Training | Rahul Agnihotri / Deepak Chandran | [pdf] | |
| VR SkyFall 3D Game | Han Lin Aung / Juan Manuel Camacho | [pdf] | |
| First Person Minesweeper | Dylan Black / Abhishek Roushan | [pdf] | |
| Implementing Virtual Reality Metrics for Eye Contact Therapy | Caroline Braviak / Jonathan Lin | [pdf] | |
| 3D Painting App Built with Gear VR | Yao Chen / Jiaqi Jiang | [pdf] | |
| VR Racing Game | Sophia Chen / Suzannah Osekowsky | [pdf] | |
| Ungrounded Multi-Fingertip Tactile Device for Improved Typing Performance in Virtual Reality | Michael Y. Cheung | NA | |
| Space Shooter VR | Victoria Chiu / Michael Kossyrev | [pdf] | |
| Absolute Orientation for Head-Tracking Using Gyroscope, Accelerometer, and Camera | Kyle Fisher | [pdf] | |
| Hand-Tracking for 3D Modeling Applications | Stewart Gray III | [pdf] | |
| Convolutional Neural Networks for Eye Tracking Algorithm | Jonathan Griffin / Adrea Ramirez | [pdf] | |
| 3D Drink Collecting Game Using Position Tracking | You Guan / Qixiang Zhang | [pdf] | |
| An interactive virtual office with Leap Motion | Ayush Gupta / Shreyash Pandey | [pdf] | |
| HzpiralVR | Mark Hertensteiner | [pdf] | |
| Interactive Augmented Reality - Control Panel Music Visualizer | Kevin Johnson / Justin Cheung | [pdf] | |
| Style Transfer for VR | Lisa Lei / Matias Castillo | [pdf] | |
| Enhanced AR Learning for Guitar Beginners with Meta 2 and Camera-based Tracking | Yicheng Li / Zhenzhi Xia | [pdf] | |
| First-Person Shooting Game in THREE.js | Mingchen Li / Mengxi Zhao | [pdf] | |
| Display Stream Compression for VR Media | Stephen Lopez | [pdf] | |
| Does naive ChromaBlur drive accommodation? | Therice Morris | [pdf] | |
| Display Stream Compression for VR Media | Neil Movva | [pdf] | |
| Estimating Lighthouse Intrinsic Parameters Using Levenberg-Marquardt Optimization | Prateek Murgai | [pdf] | |
| Hand-Tracking Based Interactive 3D Modeling using Mesh Deformation | Sofya Ogunseitan | [pdf] | |
| Low Cost Magnetic Field-Based VR Gesture Tracking by Machine Learning | Levi Oliver / Kai Zhang | [pdf] | |
| A WebGL VR Implementation of an Obstacle Avoider Game | Anirudh Patel / David LaFehr | [pdf] | |
| "Enlightening": An Interactive AR Educational Application | Therese Persson / Benjamin Goeing / Greg White | [pdf] | |
| VR First-Person Space Shooter Game in Unity | Sarah Radzihovsky / Tien-Ning Hsu | [pdf] | |
| First Person Shooter Game | Ivan Salinas / Ashwini Ramamoorthy | [pdf] | |
| Head Gesture Classification for Video Game Interactions | Samuel Sowell / Rysen Otomo | [pdf] | |
| VR Environment in Unreal Engine 4 | Sven Thole | [pdf] | |
| The Rings of Mars | Brian Wilcox / Connor Lamon | [pdf] | |
| 3D Immersive Environment for Dendritic Spine Labeling in Confocal Microscopic Images | Xuerong Xiao / Li Tao | [pdf] | |
| N/A | Zixi Xu | [pdf] | |
| The Maze VR | Yundong Zhang / Emma An | [pdf] | |
| N/A | Yun Zhang / Qiwen Fu | [pdf] | |
| Project Title | Authors | Proposal | Reports |
|---|---|---|---|
| Clipping-Based Virtual Environment | Andrew Lee | [pdf] | [pdf] |
| VR Space Shooter Game with Leap Motion | Xuandong Lei / Chen Zhu | [pdf] | |
| Affordable Cinematic VR Content Creation | Neel Bedekar / Aniq Masood | [pdf] | [pdf] |
| Interactive spacecraft flight simulation game using Unity3D | Haihong Li / Tong Yang | [pdf] | |
| Immersive inner-tissue visualization based on Optical Coherence Tomography scans | Orly Liba | [pdf] | |
| Localized Space Display: Combining Gestural Control and Spatial 3D Interactions in a Conventional Computer Monitor |
Vincent Chen Jason Ginsberg |
[pdf] | [pdf] |
| PhD Archer: The VR game and UX Analysis | Te-Lin Wu / Po-Nan Li | [pdf] | [pdf] |
| Physical Manipulation of Virtual Holograms Using Proxies | Michael Lin | [pdf] | [pdf] |
| Tracking Hand Movements using a Handheld VRduino | Benjamin Wiberg / Jacob Suchoski | [pdf] | |
| Surveying Options for Taking the VRduino Wireless | Meera Radhakrishnan | [pdf] | [pdf] |
| Unity Shooting Range with Haptic Feedback | Tanuj Thapliyal / Travis Allen | [pdf] | |
| Kalman filter for orientation tracking | TJ Melanson | [pdf] | |
| First-person Tower Defense Game for Mobile VR on Google Cardboard | Chi Zhang / Qian Yu | [pdf] | |
| Crowd-sourced Data Collection Pipeline for Human Attention Tracking in Virtual Environment | Zhiyang He | [pdf] | [pdf] |
| VR Music Instrument and Visualizer | Charles Hale / Akshay Rajagopal | [pdf] | |
| Monocular AR display | Sam Girvin / Oliver Jin / Anna Zeng | [pdf] | [pdf] |
| Rendering with Positional Tracking | Heather Shen / Jason Liu | [pdf] | [pdf] |
| Real Time Pose Estimation of the Hand for TMS Neuronavigation | Grant Yang | ||
| Gesture Classification with IMU Data | Alex Fu / Yangyang Yu | [pdf] | |
| Survival Game | Sheng-Hsiang Huang / Daniel Hsu | [pdf] | |
| Duck hunt | Yaya Khoja / Megan Fazio | [pdf] | |
| VR Conductor | Teun de Planque / Cedric Yue | [pdf] | [pdf] |
| VR Brickbreaker | Dae Hyun Kim / Marcus Pan | [pdf] | |
| VR Pac-Man | Jingtao Xu / Yingran Xu | [pdf] | |
| VR stealth action video game in Unity | Peter Do / Brennan Shacklett | [pdf] | [pdf] |
| First-person sound-based VR game | Brad Huang / Vivian Yang | [pdf] | [pdf] |
| Mitigating Motion Sickness in FPV Drones | Eli Wu | [pdf] | [pdf] |
| Piano practice through Mixed Reality | Yijun Zhou / Yinghao Xu | [pdf] | |
| Performance analysis of Wolverine | Inrak Choi | [pdf] | |
| The Matrix | Kushaagra Goyal / Sanyam Mehra | [pdf] | |
| Fruit Ninja VR: An Interactive Game in Unity | Sagar Honnungar / Varsha Sankar | [pdf] | |
| Extension of HW6 Positional Tracking | Theo Diamandis / Georgia Murray | [pdf] | [pdf] |
| Eye-Movement Based Active Calibration for Head Mounted Display with Eye Tracking | Nicole Grimwood / Sophia Williams | [pdf] | |
| Virtual Apartment Tour | Chonnuttida Koracharkornradt | [pdf] | |
| AR headset | Yang Li / Huizi Mao | [pdf] | |
| Virtual Occlusions in Video See-Through Immersive Augmented Reality | Rahul Prabala / Alex Bertrand | [pdf] | |
| 9 DoF IMU Sensor Fusion | Kaicheng Wang | [pdf] | |
| Virtual Racing | Peng Yuan / Zhi Bie | [pdf] | |
| Lighthouse Calibration | Anthony Van | [pdf] | |
| How good are you seeing with your ears? | Rehman Ali / Shai Messingher | [pdf] | |
| Twist Your Fingers - A Hand Shadow Game | Yixin Wang / Chenyue Meng | [pdf] | [pdf] |
| Project Title | Authors | Proposals | Reports | Posters |
|---|---|---|---|---|
| Gaze Attention Guidance | Eli Ben-Joseph / Eric Greenstein | [pdf] | [pdf] | [pdf] |
| Haptic Rendering | Cheng Chen / Jihee Hwang | [pdf] | [pdf] | [pdf] |
| Hand Tracking in VR | Royce Cheng-Yue / Hershed Tilak | [pdf] | [pdf] | [pdf] |
| Advanced IMU Sensor Fusion | Andre Corman / Darren Mei | [pdf] | [pdf] | [pdf] |
| Hand Tracking in VR | Adam Craig / Sreenath Krishnan | [pdf] | [pdf] | [pdf] |
| IMU-based light saber | Fahim Dalvi / Tariq Patanam | [pdf] | [pdf] | [pdf] |
| Magnetometer-based UI | Charles Han / Ke Xu | [pdf] | [pdf] | [pdf] |
| Hand Tracking in VR | Lin Shao | [pdf] | [pdf] | [pdf] |
| IMU Mobile Positional Tracking | Aashna Mago / Hassan Karaouni | [pdf] | [pdf] | [pdf] |
| Tutting Dance with IMU | Amr Mohamed / Lucas Lin | [pdf] | [pdf] | [pdf] |
| Positional Tracking with SLAM | Mariana Neubauer / Shannon Kao | [pdf] | [pdf] | [pdf] |
| MobileEyes | Jackie Becker / Thu Ngo | [pdf] | [pdf] | [pdf] |
| AudiScape | Nitish Padmanaban / Keenan Molner | [pdf] | [pdf] | [pdf] |
| MYO THE FORCE BE WITH YOU | David Pan / Karen Yang | [pdf] | [pdf] | [pdf] |
| Recognizing Head Gestures for Head-mounted Displays | Timon Ruban / Jeremy Wood | [pdf] | [pdf] | [pdf] |
| Joint Depth of Field and Disparity Manipulation | Raj Shah / Skanda Shridhar | [pdf] | [pdf] | [pdf] |
| Advanced Anaglyph Stereo Rendering | Hayato Ikoma / Alexa Siu | [pdf] | [pdf] | [pdf] |
| Upper Limb Position Tracking based on Kinematic Model and IMU Measurement | Kaiyuan Zhu / Liang Shi | [pdf] | [pdf] | [pdf] |
| Virtualized Reality Using Depth Camera Point Clouds | Abhilash Sunder Raj / Jordan Cazamias | [pdf] | [pdf] | [pdf] |
| Dynamic Blanking for Virtual Reality Image Displacement | Anthony Pelot | [pdf] | [pdf] | [pdf] |