Project Title | Authors | Reports |
---|---|---|
Playing Learning a Virtual Piano | Farhan Azam / Daniel Salz | [pdf] |
A high-productivity portable head-mounted display | Joan Creus-Costa / John Dean | [pdf] |
A Visualization Tool for Perceptual Aspects of a VR System | Katherine Kowalski / Sarah Olsson | [pdf] |
VR Tool for Visualizing Time-evolving Scalar 3D Fields | Ramiro Leal-Cavazos | [pdf] |
Shoutcast VR: Using Audio Inputs For Better Immbersion | Jose Saldaa | [pdf] |
VR First Person Shooter Game in Minecraft World | Liuming Zhao | [pdf] |
Kung Fu Master | Xiaole Wang / Yu Zeng | [pdf] |
Interactive Virtual Reality Application Created in Unity: Forest Fire Fighter | Marsie Trego | [pdf] |
Application of Motion Detection in Next Generation ACT/ARPG Games | Yinchen Xu / Wanlin Liu | [pdf] |
3D Adventure Game | Gendong Zhang | [pdf] |
Advertisement in AR | Michelle Diaz | [pdf] |
MobileGaze: An efficient framework for mobile gaze tracking | Avoy Datta | [pdf] |
Towards 3D Reconstruction and Navigation of Medical Imagery | Sean Konz / Richard Henry | [pdf] |
VRTyper: Keyboard for Virtual Office Application | Kylee Krzanich / Sam Xu | [Xu pdf] [Krzanich pdf] |
Stereoscopic Untethered Video See-through Augmented Reality | Khoi Le / Kyle Qian | [pdf] |
Interactive German Learning with VR: Umfassende U¨ bung Macht den Meister! | Lauren Mentzer | [pdf] |
Networked Eye Tracking Using Commodity Hardware | Vinh Nguyen / Jananan Mithrakumar | [pdf] |
Camera-based occlusion for AR in Metal via depth extraction from the iPhone dual camera | Breno Dal Bianco / Cristobal Sciutto | [pdf] |
Crow Hunt: A First-Person Shooter VR Game | Tate Eileen DeWeese / Kairen Ye | [pdf] |
Virtual Reality Survival Shooter | Aditya Dusi / Simon Lorenzo | [pdf] |
Toy Scary | Divya Gupta / Mark Zhao | [pdf] |
Ray Casting in VR | Divyahans Gupta | [pdf] |
VR Submarine Game | Noah Katz / Kais Kudrolli | [pdf] |
Occlusion-Capable Optical See-Through Augmented Reality Display using a single Spatial Light Modulator | Brooke Krajancich | [pdf] |
Shiny Space Coaster | Ye Li / Kefan Wang | [pdf] |
3D Snake Game | Weiquan Mao / Jiyao Yuan | [pdf] |
MedSpace : a Virtual Reality Environment for a Meditative Experience | Abhijeet Rajendra Phatak | [pdf] |
VR/AR Foveated Lens | Taha Rajabzadeh | [pdf] |
3D Tetris | Alex Toews | [pdf] |
Winner Chicken Dinner | Jiahui Wang | [pdf] |
Moonbase Omega | Jason He / John Cheng Yu | [pdf] |
First-person VR Ball Game | Joseph Yen | [pdf] |
Project Title | Authors | Summary | Reports |
---|---|---|---|
Optimizing IMU Based Gesture Classification | Paa Adu / Stefan Bran-Melendez | [pdf] | |
Echo: a VR-based Approach to Promote Ear Training | Rahul Agnihotri / Deepak Chandran | [pdf] | |
VR SkyFall 3D Game | Han Lin Aung / Juan Manuel Camacho | [pdf] | |
First Person Minesweeper | Dylan Black / Abhishek Roushan | [pdf] | |
Implementing Virtual Reality Metrics for Eye Contact Therapy | Caroline Braviak / Jonathan Lin | [pdf] | |
3D Painting App Built with Gear VR | Yao Chen / Jiaqi Jiang | [pdf] | |
VR Racing Game | Sophia Chen / Suzannah Osekowsky | [pdf] | |
Ungrounded Multi-Fingertip Tactile Device for Improved Typing Performance in Virtual Reality | Michael Y. Cheung | NA | |
Space Shooter VR | Victoria Chiu / Michael Kossyrev | [pdf] | |
Absolute Orientation for Head-Tracking Using Gyroscope, Accelerometer, and Camera | Kyle Fisher | [pdf] | |
Hand-Tracking for 3D Modeling Applications | Stewart Gray III | [pdf] | |
Convolutional Neural Networks for Eye Tracking Algorithm | Jonathan Griffin / Adrea Ramirez | [pdf] | |
3D Drink Collecting Game Using Position Tracking | You Guan / Qixiang Zhang | [pdf] | |
An interactive virtual office with Leap Motion | Ayush Gupta / Shreyash Pandey | [pdf] | |
HzpiralVR | Mark Hertensteiner | [pdf] | |
Interactive Augmented Reality - Control Panel Music Visualizer | Kevin Johnson / Justin Cheung | [pdf] | |
Style Transfer for VR | Lisa Lei / Matias Castillo | [pdf] | |
Enhanced AR Learning for Guitar Beginners with Meta 2 and Camera-based Tracking | Yicheng Li / Zhenzhi Xia | [pdf] | |
First-Person Shooting Game in THREE.js | Mingchen Li / Mengxi Zhao | [pdf] | |
Display Stream Compression for VR Media | Stephen Lopez | [pdf] | |
Does naive ChromaBlur drive accommodation? | Therice Morris | [pdf] | |
Display Stream Compression for VR Media | Neil Movva | [pdf] | |
Estimating Lighthouse Intrinsic Parameters Using Levenberg-Marquardt Optimization | Prateek Murgai | [pdf] | |
Hand-Tracking Based Interactive 3D Modeling using Mesh Deformation | Sofya Ogunseitan | [pdf] | |
Low Cost Magnetic Field-Based VR Gesture Tracking by Machine Learning | Levi Oliver / Kai Zhang | [pdf] | |
A WebGL VR Implementation of an Obstacle Avoider Game | Anirudh Patel / David LaFehr | [pdf] | |
"Enlightening": An Interactive AR Educational Application | Therese Persson / Benjamin Goeing / Greg White | [pdf] | |
VR First-Person Space Shooter Game in Unity | Sarah Radzihovsky / Tien-Ning Hsu | [pdf] | |
First Person Shooter Game | Ivan Salinas / Ashwini Ramamoorthy | [pdf] | |
Head Gesture Classification for Video Game Interactions | Samuel Sowell / Rysen Otomo | [pdf] | |
VR Environment in Unreal Engine 4 | Sven Thole | [pdf] | |
The Rings of Mars | Brian Wilcox / Connor Lamon | [pdf] | |
3D Immersive Environment for Dendritic Spine Labeling in Confocal Microscopic Images | Xuerong Xiao / Li Tao | [pdf] | |
N/A | Zixi Xu | [pdf] | |
The Maze VR | Yundong Zhang / Emma An | [pdf] | |
N/A | Yun Zhang / Qiwen Fu | [pdf] | |
Project Title | Authors | Proposal | Reports |
---|---|---|---|
Clipping-Based Virtual Environment | Andrew Lee | [pdf] | [pdf] |
VR Space Shooter Game with Leap Motion | Xuandong Lei / Chen Zhu | [pdf] | |
Affordable Cinematic VR Content Creation | Neel Bedekar / Aniq Masood | [pdf] | [pdf] |
Interactive spacecraft flight simulation game using Unity3D | Haihong Li / Tong Yang | [pdf] | |
Immersive inner-tissue visualization based on Optical Coherence Tomography scans | Orly Liba | [pdf] | |
Localized Space Display: Combining Gestural Control and Spatial 3D Interactions in a Conventional Computer Monitor |
Vincent Chen Jason Ginsberg |
[pdf] | [pdf] |
PhD Archer: The VR game and UX Analysis | Te-Lin Wu / Po-Nan Li | [pdf] | [pdf] |
Physical Manipulation of Virtual Holograms Using Proxies | Michael Lin | [pdf] | [pdf] |
Tracking Hand Movements using a Handheld VRduino | Benjamin Wiberg / Jacob Suchoski | [pdf] | |
Surveying Options for Taking the VRduino Wireless | Meera Radhakrishnan | [pdf] | [pdf] |
Unity Shooting Range with Haptic Feedback | Tanuj Thapliyal / Travis Allen | [pdf] | |
Kalman filter for orientation tracking | TJ Melanson | [pdf] | |
First-person Tower Defense Game for Mobile VR on Google Cardboard | Chi Zhang / Qian Yu | [pdf] | |
Crowd-sourced Data Collection Pipeline for Human Attention Tracking in Virtual Environment | Zhiyang He | [pdf] | [pdf] |
VR Music Instrument and Visualizer | Charles Hale / Akshay Rajagopal | [pdf] | |
Monocular AR display | Sam Girvin / Oliver Jin / Anna Zeng | [pdf] | [pdf] |
Rendering with Positional Tracking | Heather Shen / Jason Liu | [pdf] | [pdf] |
Real Time Pose Estimation of the Hand for TMS Neuronavigation | Grant Yang | ||
Gesture Classification with IMU Data | Alex Fu / Yangyang Yu | [pdf] | |
Survival Game | Sheng-Hsiang Huang / Daniel Hsu | [pdf] | |
Duck hunt | Yaya Khoja / Megan Fazio | [pdf] | |
VR Conductor | Teun de Planque / Cedric Yue | [pdf] | [pdf] |
VR Brickbreaker | Dae Hyun Kim / Marcus Pan | [pdf] | |
VR Pac-Man | Jingtao Xu / Yingran Xu | [pdf] | |
VR stealth action video game in Unity | Peter Do / Brennan Shacklett | [pdf] | [pdf] |
First-person sound-based VR game | Brad Huang / Vivian Yang | [pdf] | [pdf] |
Mitigating Motion Sickness in FPV Drones | Eli Wu | [pdf] | [pdf] |
Piano practice through Mixed Reality | Yijun Zhou / Yinghao Xu | [pdf] | |
Performance analysis of Wolverine | Inrak Choi | [pdf] | |
The Matrix | Kushaagra Goyal / Sanyam Mehra | [pdf] | |
Fruit Ninja VR: An Interactive Game in Unity | Sagar Honnungar / Varsha Sankar | [pdf] | |
Extension of HW6 Positional Tracking | Theo Diamandis / Georgia Murray | [pdf] | [pdf] |
Eye-Movement Based Active Calibration for Head Mounted Display with Eye Tracking | Nicole Grimwood / Sophia Williams | [pdf] | |
Virtual Apartment Tour | Chonnuttida Koracharkornradt | [pdf] | |
AR headset | Yang Li / Huizi Mao | [pdf] | |
Virtual Occlusions in Video See-Through Immersive Augmented Reality | Rahul Prabala / Alex Bertrand | [pdf] | |
9 DoF IMU Sensor Fusion | Kaicheng Wang | [pdf] | |
Virtual Racing | Peng Yuan / Zhi Bie | [pdf] | |
Lighthouse Calibration | Anthony Van | [pdf] | |
How good are you seeing with your ears? | Rehman Ali / Shai Messingher | [pdf] | |
Twist Your Fingers - A Hand Shadow Game | Yixin Wang / Chenyue Meng | [pdf] | [pdf] |
Project Title | Authors | Proposals | Reports | Posters |
---|---|---|---|---|
Gaze Attention Guidance | Eli Ben-Joseph / Eric Greenstein | [pdf] | [pdf] | [pdf] |
Haptic Rendering | Cheng Chen / Jihee Hwang | [pdf] | [pdf] | [pdf] |
Hand Tracking in VR | Royce Cheng-Yue / Hershed Tilak | [pdf] | [pdf] | [pdf] |
Advanced IMU Sensor Fusion | Andre Corman / Darren Mei | [pdf] | [pdf] | [pdf] |
Hand Tracking in VR | Adam Craig / Sreenath Krishnan | [pdf] | [pdf] | [pdf] |
IMU-based light saber | Fahim Dalvi / Tariq Patanam | [pdf] | [pdf] | [pdf] |
Magnetometer-based UI | Charles Han / Ke Xu | [pdf] | [pdf] | [pdf] |
Hand Tracking in VR | Lin Shao | [pdf] | [pdf] | [pdf] |
IMU Mobile Positional Tracking | Aashna Mago / Hassan Karaouni | [pdf] | [pdf] | [pdf] |
Tutting Dance with IMU | Amr Mohamed / Lucas Lin | [pdf] | [pdf] | [pdf] |
Positional Tracking with SLAM | Mariana Neubauer / Shannon Kao | [pdf] | [pdf] | [pdf] |
MobileEyes | Jackie Becker / Thu Ngo | [pdf] | [pdf] | [pdf] |
AudiScape | Nitish Padmanaban / Keenan Molner | [pdf] | [pdf] | [pdf] |
MYO THE FORCE BE WITH YOU | David Pan / Karen Yang | [pdf] | [pdf] | [pdf] |
Recognizing Head Gestures for Head-mounted Displays | Timon Ruban / Jeremy Wood | [pdf] | [pdf] | [pdf] |
Joint Depth of Field and Disparity Manipulation | Raj Shah / Skanda Shridhar | [pdf] | [pdf] | [pdf] |
Advanced Anaglyph Stereo Rendering | Hayato Ikoma / Alexa Siu | [pdf] | [pdf] | [pdf] |
Upper Limb Position Tracking based on Kinematic Model and IMU Measurement | Kaiyuan Zhu / Liang Shi | [pdf] | [pdf] | [pdf] |
Virtualized Reality Using Depth Camera Point Clouds | Abhilash Sunder Raj / Jordan Cazamias | [pdf] | [pdf] | [pdf] |
Dynamic Blanking for Virtual Reality Image Displacement | Anthony Pelot | [pdf] | [pdf] | [pdf] |