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Tuesday, March 12th
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Student Team Project Final
Presentations |
This quarter eight student teams have been
working to identify a particular need for users of assistive technology and to
design, fabricate, and test a prototype device to address that need.
Each student team will give their final
project presentation.
The student teams' presentations should
include the following points:
- Introduction of team and its
members
- Background, statement & magnitude of
problem
- Interactions with project suggestors and
potential users who would benefit from a solution
- Identification / determination of
need
- Research of existing products and
discussion of limitations
- Description and visualization of design
concepts considered and prototypes built
- Discussion of selected design: technical
and engineering elements, estimated cost, user acceptance, functionality,
performance, safety considerations, tradeoffs, etc
- Visualization and demonstration of final
prototype: photographs and/or video of operation with user
- Future work: improvements and challenges
for continuing the project
The overall quality of the presentation and
the design concept will be judged by the teaching team, community members, and
other students using the following metrics:
- Process: problem identification,
research, brainstorming, design selection, fabrication, testing, and
evaluation
- Presentation: clarity,
organization, and completeness of the information presented
- Design: creativity, originality,
functionality of the design as well as the extent to which it meets the user's
needs
Individuals evaluating the team project
presentations will have the opportunity to provide their comments:
- What did the team learn, what are your
LIKES and WISHES about what they did, and what are your recommendations,
suggestions, and advice for the team?
- Please provide comments and suggestions
about the course, projects, and presentation process.
Team
ProApps Social Development
Program for Students with Autism
Beth
Shields |
Kevin
McCabe |
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Project: Explore the
development of educational gaming applications that will help to create an
engaging method for students to build appropriate social emotional recognition
through repetitive behavioral modeling. |
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Team Sane
Fix Monkey Bar Prosthetic
Project
Sane
Cassidy |
Tal
Fix |
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Project: Explore designs
for a device for a child with a missing hand or arm that would allow him/her to
play on the monkey bars. |
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Touch of a
Button! Dressing
Aids
Kelly
Nguyen |
Raymond
Liou |
Nathaniel
Wynn |
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Project: Explore designs
for anyone with an upper extremity impairment to help them button their pants
and shirt (including sleeves). |
|
Team
Flatland Flat House
Project
Will
Tucker |
Matt
Rios |
Tommy Fraychineaud |
|
Project: Explore and
design a solution that can be retrofitted to current housing for the outdoor
step problem (entering and leaving a house), the indoor one step up or down on
a single floor, and the multi-step problem of stairs. |
|
Team
Xavier Neurosky
Project
Andrew
Logan |
|
Project: Explore an
application for a person with a disability using the NeuroSky brain-computer
interface product. |
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Team Oh
Inhalers / MyInhaler Inhaler Appearance Project
Kezia
Alfred |
|
Project: Explore designs
for inhalers that would improve their appearance, including making them more
discreet. |
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Team Too
Clean Wheelchair Wheel
Washer
Sean
Pacheco |
|
Project: Explore designs
to remove dirt from the wheels of a powered or manual wheelchair or
walker. |
|
The
Pedphiles Sock Donning
Aid
Anna
Evans |
Richard
Lui |
Wade
Hatton |
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Project: Explore a new
design for a sock donning aid that can be used with one hand. |
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- Lecture Material:
- Pre-presentation
slides - 301 Kb pdf file
- Audio - 1:43:12 - 11.8 Mb mp3
- Photos - 701
Kb pdf file
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