[previous][up][top][index]
search for:

see -- display engine object

see i -- return a string which displays the engine object whose handle is the integer i.
see X -- return a string which displays the engine object corresponding to the ring, matrix, module, or ring element X.

i1 : R = ZZ/101[x,y,z]

o1 = R

o1 : PolynomialRing
i2 : see R

o2 = ZZ/101[x,y,z; Degrees => {1, 1, 1}; MonomialOrder => grlex1[1,1,1]]
i3 : see (x+1)^6

o3 = x6+6x5+15x4+20x3+15x2+6x+1
i4 : see handle (x*y*z)

o4 = xyz
i5 : see 0

o5 = ZZ

Ways to use see :

  • see Handle
  • see HashTable
  • see ZZ

  • [previous][up][top][index]
    search for: