SCL
1.0
Standard Control Library : Control, dynamics, physics, and simulation
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#include <SActuatorSetMuscleParsed.hpp>
Public Member Functions | |
SActuatorSetMuscleParsed () | |
virtual | ~SActuatorSetMuscleParsed () |
virtual const std::string & | getType () const |
virtual const std::string & | getName () const |
virtual bool | hasBeenInit () const |
Public Attributes | |
sutil::CMappedList < std::string, SMuscleParsed > | muscles_ |
std::vector< std::string > | muscle_id_to_name_ |
sutil::CMappedList < std::string, sUInt > | muscle_name_to_id_ |
int | render_muscle_thickness_ |
double | render_muscle_via_pt_sz_ |
const SRobotParsed * | robot_ |
std::string | name_ |
sBool | has_been_init_ |
Protected Attributes | |
std::string | type_ |
All the data required to attach muscle actuators to any robot.
scl::SActuatorSetMuscleParsed::SActuatorSetMuscleParsed | ( | ) |
******************** FUNCTIONS *********************** Default constructor. Sets the type.
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virtual |
Default destructor. Does nothing
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inlinevirtualinherited |
Get the object's type
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inlinevirtualinherited |
Get the object's type
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inlinevirtualinherited |
Get the object's type
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inherited |
Whether the object is ready for use
std::vector<std::string> scl::SActuatorSetMuscleParsed::muscle_id_to_name_ |
The muscle numeric id to name map
sutil::CMappedList<std::string, sUInt> scl::SActuatorSetMuscleParsed::muscle_name_to_id_ |
The muscle name to numeric id map
sutil::CMappedList<std::string, SMuscleParsed> scl::SActuatorSetMuscleParsed::muscles_ |
******************** DATA *********************** A set of muscles
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inherited |
The object's name
int scl::SActuatorSetMuscleParsed::render_muscle_thickness_ |
Graphics properties
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inherited |
The robot to which this actuator set is attached
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protectedinherited |
The object's type. Should only be set by the constructor