SCL  1.0
Standard Control Library : Control, dynamics, physics, and simulation
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deVector3 Member List

This is the complete list of members for deVector3, including all inherited members.

_data (defined in deVector3)deVector3private
add(const deVector3 &v1, const deVector3 &v2)deVector3
add(const deVector3 &v, const deFloat s)deVector3
angularError(const deMatrix3 &R, const deMatrix3 &Rd)deVector3
angularError(const deQuaternion &q, const deQuaternion &qd) (defined in deVector3)deVector3
backSub(const deMatrix3 &LU, const deVector3 &y)deVector3
column(const deMatrix3 &m, const deInt col)deVector3
column(const deQuaternion &q, const deInt col)deVector3
crossMultiply(const deVector3 &v1, const deVector3 &v2)deVector3
deVector3()deVector3inline
deVector3(deFloat v0, deFloat v1, deFloat v2)deVector3inline
deVector3(deVector3 const &orig) (defined in deVector3)deVector3inline
diagonal(const deMatrix3 &m)deVector3
dot(const deVector3 &v) const deVector3
elementAt(const deInt i)deVector3inline
elementAt(const deInt i) const deVector3inline
eulerXYZ(const deMatrix3 &m)deVector3
eulerZYX(const deMatrix3 &m)deVector3
eulerZYX(const deMatrix3 &m, const deVector3 &v)deVector3
eulerZYX(const deQuaternion &q)deVector3
get(deFloat *v) const deVector3
inversedMultiply(const deTransform &t, const deVector3 &v)deVector3
inversedMultiply(const deQuaternion &q, const deVector3 &v)deVector3
inversedMultiply(const deFrame &f, const deVector3 &v)deVector3
lerp(const deVector3 &v, const deVector3 &vg, const deFloat t)deVector3
magnitude() const deVector3
maximum(const deVector3 &v)deVector3
minimum(const deVector3 &v)deVector3
multiply(const deVector3 &v1, const deVector3 &v2)deVector3
multiply(const deVector3 &v, const deFloat s)deVector3
multiply(const deMatrix3 &m, const deVector3 &v)deVector3
multiply(const deTransform &t, const deVector3 &v)deVector3
multiply(const deQuaternion &q, const deVector3 &v)deVector3
multiply(const deFrame &f, const deVector3 &v)deVector3
negate(const deVector3 &v)deVector3
normalize()deVector3
operator const deFloat *() const deVector3inline
operator deFloat *()deVector3inline
operator*=(const deVector3 &v)deVector3
operator*=(const deFloat s)deVector3
operator+=(const deVector3 &v)deVector3
operator+=(const deFloat s)deVector3
operator-=(const deVector3 &v)deVector3
operator=(const deVector3 &v)deVector3
operator==(const deVector3 &v) const deVector3
operator[](const deInt i)deVector3inline
operator[](const deInt i) const deVector3inline
set(const deFloat x, const deFloat y, const deFloat z)deVector3
set(const deFloat *v)deVector3
subtract(const deVector3 &v1, const deVector3 &v2)deVector3
transposedMultiply(const deMatrix3 &m, const deVector3 &v)deVector3
zero()deVector3