SCL
1.0
Standard Control Library : Control, dynamics, physics, and simulation
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This is the complete list of members for deMatrix3, including all inherited members.
_data (defined in deMatrix3) | deMatrix3 | private |
add(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
cross(const deVector3 &v) | deMatrix3 | |
crossMultiply(const deVector3 &v, const deMatrix3 &m) | deMatrix3 | |
deMatrix3() | deMatrix3 | inline |
deQuaternion (defined in deMatrix3) | deMatrix3 | friend |
det() const | deMatrix3 | |
deVector3 (defined in deMatrix3) | deMatrix3 | friend |
diagonal(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
diagonal(const deVector3 &v) | deMatrix3 | |
elementAt(const deInt i, const deInt j) | deMatrix3 | inline |
elementAt(const deInt i, const deInt j) const | deMatrix3 | inline |
eulerXYZ(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
eulerZYX(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
identity() | deMatrix3 | |
inverseDet(const deMatrix3 &m) | deMatrix3 | |
inverseDetSPD(const deMatrix3 &m) | deMatrix3 | |
ludecomp(const deMatrix3 &m) | deMatrix3 | |
multiply(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
multiply(const deMatrix3 &m, const deFloat s) | deMatrix3 | |
multiplyCross(const deMatrix3 &m, const deVector3 &v) | deMatrix3 | |
multiplyTransposed(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
multiplyTransposed(const deVector3 &v1, const deVector3 &v2) | deMatrix3 | |
negate(const deMatrix3 &m) | deMatrix3 | |
operator const deFloat *() const | deMatrix3 | inline |
operator deFloat *() | deMatrix3 | inline |
operator*=(const deFloat s) | deMatrix3 | |
operator+=(const deMatrix3 &m) | deMatrix3 | |
operator-=(const deMatrix3 &m) | deMatrix3 | |
operator=(const deMatrix3 &m) | deMatrix3 | |
operator[](const deInt row) | deMatrix3 | inline |
operator[](const deInt row) const | deMatrix3 | inline |
set(const deQuaternion &q) | deMatrix3 | |
set(const deInt axis, const deFloat angle) | deMatrix3 | |
set(const deVector3 &axis, const deFloat angle) | deMatrix3 | |
set(const deFloat a0, const deFloat a1, const deFloat a2, const deFloat a3, const deFloat a4, const deFloat a5, const deFloat a6, const deFloat a7, const deFloat a8) | deMatrix3 | |
subtract(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
transpose(const deMatrix3 &m) | deMatrix3 | |
transposedMultiply(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
zero() | deMatrix3 |