26 #include <tao/matrix/TaoDeTypes.h>
27 #include <tao/matrix/TaoDeMath.h>
35 #define DE_DENSITY_AIR (-1.2062f)
36 #define DE_DENSITY_ALUMINUM (-2690.0f)
37 #define DE_DENSITY_CONCRETE (-2400.0f)
38 #define DE_DENSITY_COPPER (-8910.0f)
39 #define DE_DENSITY_EARTH_WET (-1760.0f)
40 #define DE_DENSITY_EARTH_DRY (-1280.0f)
41 #define DE_DENSITY_GLASS (-2590.0f)
42 #define DE_DENSITY_GOLD (-19300.0f)
43 #define DE_DENSITY_ICE (-900.0f)
44 #define DE_DENSITY_IRON (-7210.0f)
45 #define DE_DENSITY_LEAD (-11370.0f)
46 #define DE_DENSITY_MERCURY (-13570.0f)
47 #define DE_DENSITY_OIL (-900.0f)
48 #define DE_DENSITY_STEEL (-7830.0f)
49 #define DE_DENSITY_TITANIUM (-3080.0f)
50 #define DE_DENSITY_WATER (-1000.0f)
51 #define DE_DENSITY_WATER_SALT (-1030.0f)
52 #define DE_DENSITY_WOOD_SOFTPINE (-480.0f)
53 #define DE_DENSITY_WOOD_HARDOAK (-800.0f)
68 _center = orig._center;
69 _inertia = orig._inertia;
105 deFloat*
mass() {
return &_m; }
106 deFloat
const *
mass()
const {
return &_m; }
121 void mass(
const deFloat m,
const deFrame* f = NULL);
134 void inertia(
const deFloat Ixx,
const deFloat Iyy,
const deFloat Izz,
const deFrame* f = NULL);
144 void cylinder(
const deFloat mp,
const deFloat h,
const deFloat r,
const deFrame* f = NULL);
154 void cone(
const deFloat mp,
const deFloat h,
const deFloat r,
const deFrame* f = NULL);
165 void pyramid(
const deFloat mp,
const deFloat a,
const deFloat b,
const deFloat h,
const deFrame* f = NULL);
177 void block(
const deFloat mp,
const deFloat a,
const deFloat b,
const deFloat c,
const deFrame* f = NULL);
188 void sphere(
const deFloat mp,
const deFloat r,
const deFrame* f = NULL);
207 void ellipsoid(
const deFloat mp,
const deFloat a,
const deFloat b,
const deFloat c,
const deFrame* f = NULL);
218 void rod(
const deFloat mp,
const deFloat l,
const deFrame* f = NULL);
228 void disk(
const deFloat mp,
const deFloat r,
const deFrame* f = NULL);
238 void plate(
const deFloat mp,
const deFloat a,
const deFloat b,
const deFrame* f = NULL);
249 void cylinderShell(
const deFloat mp,
const deFloat h,
const deFloat r,
const deFrame* f = NULL);
259 void coneShell(
const deFloat mp,
const deFloat h,
const deFloat r,
const deFrame* f = NULL);
293 void scale(
const deFloat m);
void block(const deFloat mp, const deFloat a, const deFloat b, const deFloat c, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:156
deVector3 * center()
Definition: TaoDeMassProp.h:113
3x1 vector classThis is a C++ wrapper class of deVector3f.
Definition: TaoDeVector3.h:32
Compute Mass parameters.
Definition: TaoDeMassProp.h:60
deMatrix3 * inertia()
Definition: TaoDeMassProp.h:109
void set(const deFloat *mass, const deVector3 *center, const deMatrix3 *inertia)
set members with given values
Definition: TaoDeMassProp.h:79
void hemisphere(const deFloat mp, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:186
deFloat * mass()
Definition: TaoDeMassProp.h:105
deInt isDensity(deFloat m)
indicates if m is a density.
Definition: TaoDeMassProp.h:98
DE_MATH_API void zero()
this = zero matrix
Definition: TaoDeMatrix3Inl.h:29
void disk(const deFloat mp, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:232
void sphere(const deFloat mp, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:172
void cone(const deFloat mp, const deFloat h, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:120
void hemisphereShell(const deFloat mp, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:309
void scale(const deFloat m)
Definition: TaoDeMassProp.cpp:26
void rod(const deFloat mp, const deFloat l, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:219
void cylinderShell(const deFloat mp, const deFloat h, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:265
Transformation class using quaternionThis class consists of a quaternion for rotation and a vector fo...
Definition: TaoDeFrame.h:36
void pyramid(const deFloat mp, const deFloat a, const deFloat b, const deFloat h, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:138
void plate(const deFloat mp, const deFloat a, const deFloat b, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:248
void ellipsoid(const deFloat mp, const deFloat a, const deFloat b, const deFloat c, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:203
void sphereShell(const deFloat mp, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:295
void coneShell(const deFloat mp, const deFloat h, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:281
3x3 matrix classThis is a C++ wrapper class of deMatrix3f.
Definition: TaoDeMatrix3.h:33
void zero()
set members to zero
Definition: TaoDeMassProp.h:73
DE_MATH_API void zero()
this = 0
Definition: TaoDeVector3Inl.h:38
deMassProp()
constructor
Definition: TaoDeMassProp.h:64
void cylinder(const deFloat mp, const deFloat h, const deFloat r, const deFrame *f=NULL)
Definition: TaoDeMassProp.cpp:104