Candidate
Individual Projects - 2024
General Information on
Individual Projects
Individual Projects are designed
to be less time-consuming for a student whose schedule does not permit working
on a team-based project but wishes to receive one credit unit and a a letter
grade. Students working on an Individual Project must meet with the course
instructor during the second week of classes to discuss and agree upon the
specifics of the project.
Individual Projects differ from Team
Projects that they (Individual Projects) address simpler problems, have less
complex solutions, do not require a fabrication component, may not involve a
user, may not require following an engineering design process, or result in a
lower level of prototype functionality (such as producing a CAD design instead
of building a working physical prototype). For example, a project may focus on
investigating a service related to assistive technology.
Optionally, two or more students may
work collectively on an Individual Project, sharing these tasks: obtaining
background information and brainstorming. However, each student is required to
pursue, present, and report on different solutions. Individual Projects require
attendance in at least 15 class sessions, including the first class session,
Introduction to Assistive Technology,
Mid-Term Student Team Project Presentations, and
End-of-Term Student Team Project
Presentations.
For their Individual Project, students
are asked to choose and pursue a specific project activity listed below,
present their work, submit an end-of-term project report that encompasses their
efforts for the entire quarter, and reflect on their experiences. If
appropriate, students interview an individual with a disability or an older
adult (or family members or health care professionals).
Candidate Individual Projects focus on
one of the following listed activities. Some relate to or would potentially
benefit an older adult or individual with a disability. Students working on
these projects must inform the course instructor of the desired project topic
and meet to discuss and agree upon the specifics of the project. Note: These
candidate projects will NOT be "pitched" in class. Also see
Required Course and Individual Project
Activities.
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Report on an advance in assistve
technology - report on new products and research under development in one
of the following topic areas:
- Neural implants, brain-computer
interfaces
- Prosthetics and
orthotics
- Robotics
- Mobility products
- Software products
- Accessibility
solutions
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Report on applications of
assistive technology - report on products and research under development in
one of the following topic areas:
- Learning for grade school
students with disabilities
- Web access for individuals with
disabilities and older adults
- Mobility for wheelchair
users
- Speech generation for
individuals who are non-vocal
- Activities of daily living for
older adults
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Report on a disability-related
topic - research one of the following topics:
- Disability and the
Law
- Disability in Film - with a
movie review (could be country-specific)
- Disability in Books - with a
detailed book review
- Disability Activism - Disability
Rights
- Disability in
Politics
- Disability in Sports
- Disability in the
Arts
- Disability in Music
- Disability in
Employment
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Report on a local disability or
aging organization - submit a comprehensive document that includes student
perspectives, as well as those of a staff person and client. Here are some Bay
Area organizations:
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Pursue a "paper design" of an
assistive technology device - develop a CAD design or a "low resolution"
physical device built from foam-core or other low-cost prototyping material.
These could address a challenge related to
activities
of daily living, creative expression, sports, vocation, communication,
mobility, recreation, and leisure. Here are some
assistive
technology projects from Hackaday that might inspire you.
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Fabricate an "appearance model"
of an assistive technology device - build a limited functional model of an
assistive technology device.
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Create a work of art -
create an original poem, song, skit, painting, or video (such as a day in the
life of a person with a disability or older adult). (This option would be of
particular interest to students who have skills and expertise other than
engineering.)
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Engage in an aftermarket
functionality / accessibility / usability design - select an existing
assistive product that could benefit from a better appearance, contact the
manufacturer, and work with a user of the device to improve its aesthetic
appeal.technology product that could benefit from a better functionality,
accessibility, or usability, contact the manufacturer, and work with a user of
the device to improve its properties.
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Consider one of the projects
listed below - typical tasks include interviewing an individual with a
disability or older adult to get a better understanding of the individual's
life, challenges being faced, successes achieved, and desires for the future.
Review assistive technology used, their usefulness and limitations, problems
experienced, and similar products on the market.
Please note that some projects were
suggested several years ago and may no longer be active.
Project Titles Index:
(year originally suggested)
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Aging 2.0 Grand Challenges
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In late 2023,
Aging 2.0 began its search for the next
generation of Grand Challenges, a global initiative to drive collaboration
around the biggest challenges and opportunities in aging. Identifying these
challenges required bottom-up and top-down dialogue with stakeholders from
across an interdisciplinary, intergenerational, international community of
older adults, senior care providers, thought leaders, and
entrepreneurs.
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The expected outcome of this
individual student project is to produce ideas, concepts, or low-resolution
models - rather than fully functional prototypes - that address one of the
Grand
Challenges.
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Maintaining
Independence: Promoting digital literacy and technology adoption among
older adults to enhance their independence, decision-making, and engagement in
society.
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Empowering Family
Caregivers: Supporting and empowering families caring for older adults
through accessible resources, respite care, and emotional support
networks.
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Aging in Place:
Aging in place means enabling older adults to live in the environment they
choose. Innovation in this context involves creating solutions, technologies
and services that support their evolving needs, such as home automation,
assistive devices, and healthcare advancements, to enhance their quality of
life and well-being.
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Care Coordination:
Streamlining healthcare services and communication among providers, caregivers
and older adults to ensure seamless and efficient care delivery. This means
that needs and preferences are known ahead of time and communicated at the
right time to the right people.
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Emerging Older
Workforce: Implementing age-inclusive workplace policies, training programs
and job opportunities to support older adults' continued participation and
contribution to the workforce.
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Brain Health:
Advancing research, prevention, and early intervention strategies for dementia,
cognitive decline, and mental health, while promoting brain health and
cognitive stimulation.
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Generational
Inclusion: Lead innovation to seek creative solutions to challenge ageist
attitudes and practices, promote intergenerational collaboration, and develop
inclusive products and services that empower people of all ages to thrive and
contribute meaningfully.
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Engagement and Social
Connection: Innovating to address social isolation, foster purposeful
engagements, and promote intergenerational connections among older adults
through community-based initiatives and digital platforms.
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CPAP
Solution for Peter
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Background: "My quick
online inquiry today suggests that 1 billion people of the earths 7.4
billion people between the ages of 30 and 70 suffer from obstructive sleep
apnea. The majority of sleep apnea patients are older than 40 years old, (most
are 50 years old and older) and there are untold millions of older people who
remain undiagnosed."
"For decades, the mainstay of
treatment for obstructive sleep apnea has been continuous positive airway
pressure (CPAP). Im sure you are familiar both with the disorder and with
CPAP therapy. I myself have been a nightly user of CPAP ventilation for sleep
apnea for the past 30 years. Over that time frame, I have used multiple CPAP
ventilators and associated masks and tubing. Fortunately, the hardware has
improved significantly over the years, and smaller ventilators suitable for
easy travel have been developed."
"At home, I use a CPAP
ventilator (ResMed
AirSense 10) manufactured by ResMed, the largest world-wide vendor of CPAP
equipment. In addition to the ventilator, I wear a neoprene / plastic face mask
made by ResMed that covers my nose and face, so that positive pressure air from
the ventilator goes down my airway through the mask, to keep my airway open
while asleep. My mask is connected to the ventilator via corrugated plastic
tubing. There is a small tubular plastic adaptor which connects the mask to the
tubing so there is no air leak. It all works nicely for me and I use it every
night."
" Several years ago ResMed
marketed a new, much smaller CPAP ventilator (ResMed
AirMini) designed for easy travel. Its small size and light weight
make it ideal for the traveler. The AirMini ventilator is 1/3 the size and
weight of my ResMed AirSense 10 system. The CPAP tubing and face mask for the
AirMini system are proportionally much smaller than standard tubing and
masks."
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Problem: "The mask
sold by ResMed as part of their AiMini system is much too small to fit my face.
There is constant air leak at night which interrupts my sleep. The obvious
solution is to wear my regular CPAP home mask with the AirMini while traveling.
But, ResMed does NOT manufacture a plastic adaptor which would permit me to use
my regular mask with the smaller diameter AirMini tubing. I have been urging
ResMed for several years to engineer a plastic adaptor for this purpose but
they have not done so. They also reject the idea of manufacturing a larger mask
for the AirMini, so I am in a bind when I travel. In order to sleep while
traveling, I have to lug my heavier, and bulkier CPAP ventilator and
tubing."
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Aim: Explore designs
that would allow a standard-size ResMed face mask to connect with
the smaller tubing of the ResMed AirMini system.
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Benefit: "A solution
would not only be a godsend for me, but could be marketed to the world of
ResMed CPAP users, who like me cannot use their regular mask with the AirMini
system. The design could be manufactured in mass at very low cost and sold on
the retail market. My guess is that there are literally millions of CPAP users
with ResMed equipment who would benefit from the solution."
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Optimizing Health Span: Living Well at Every Age
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Background: The
Stanford Center on
Longevity (SCL) Design Challenge is a global competition that encourages
students to design products and services to improve well-being across the
lifespan. In its tenth year, the Challenge is focused on the optimization of
health span - the period of life spent in good health, free from chronic
diseases and disabilities.
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Problem: SCLs
New
Map of Life project identifies opportunities to improve health spans with
interventions at all stages of life, from childhood to old age. For example,
research in The New Map of Life shows that physical activity, quality sleep,
and positive social connections, as well as access to nutritious food, green
space, clean water, and unpolluted air all contribute to a persons health
span, including their mental health.
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Aim: Create
well-designed, practical solutions that improve well-being across the
lifespan.
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The
Computer History Museum Accessibility Project
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Background:
The Computer History Museum (CHM) is
a museum of computer history, located in Mountain View, CA. The museum presents
stories and artifacts of Silicon Valley and the information age and explores
the computing revolution and its impact on society. The CHM is currently
engaged in conceptual design for the re-imagining of its permanent exhibition
Revolution: The First 2,000 Years of Computing which opened over 12
years ago.
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Problem: The museum's
many physical artifacts are displayed behind plexiglass partitions and
therefore are not accessible to guests who are blind, despite the pronouncement
that "Accessibility is an area of priority for CHM".
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Aim: Explore options
for making the facility more accessible to blind and visually impaired
individuals. This project's recommendations have a good chance of being
incorporated into the updated exhibit remodel.
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Links:
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Accessible Vehicle for Users of Mobility Devices with Jeff
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Background:
Individuals with mobility impairments use assistive technology devices such as
manual & power wheelchairs, scooters, walkers & rollators, canes, and
crutches to get around, while a motorized vehicle is employed for traveling
long distances.
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Problem: For the last
40 years vans for users with mobility impairments have been built using
commercially available vehicles which are "torn down" to be fitted with adapted
equipment such as a raised roof, ramp, and wheelchair hold-downs. This process
incurs significant waste and expense.
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Aim: "Disrupt the
accessible vehicle industry through innovation and electrification."
"Innovations" might include a vehicle (electric powered or hybrid) designed and
built "from the ground up" to incorporate / accommodate accessibility
features.
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Commercial Design
Challenges:
- Able to easily and safely
load and secure & unsecure and unload passengers with
disabilities
- Able to accommodate users'
mobility devices as well as a possible service animal
- Low cost and easy to
manufacture
- Provides safety for all
occupants during operation
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Commercial Product
Features:
- Electric (or hybrid)
powered vehicle
- Production ready - not
based on an existing commercial vehicle
- Accommodates
mobility-device users as passengers, driver is an able-bodied
individual
- Autonomous capability
(optional)
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Desired Individual Project
Outcomes: Produce CAD design(s) and an optional scaled appearance
model.
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Links:
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Improving Stanford Shop Facilities for Students with Disabilities
with Kat
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Problem: Stanford has
a diverse student population, but its shop facilities were not designed for
students who are disabled.
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Aim: Suggest
recommendations for improvements in usability, safety, accessibility,
accommodation, course assistant training, signage, and floor plan layout for
students with disabilities through a review of PRL and Room 36. Identify
additional resources, tools, policies, and space that would be useful and
suggest how project assignments could be rewritten to appeal to a wider set of
student abilities.
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Links:
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Smartphone Charging Fixture for Danny
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Background: Danny is a
wheelchair user from Los Gatos with cerebral palsy. He experiences limited
upper body strength, grip and vision impairments, and diminished hand and
finger dexterity.
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Problem: Danny has a
smartphone that has wireless charging capabilities. However, his vision
impairment and diminished hand and finger dexterity prevent him from accurately
positioning the phone on the charger.
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Aim: Explore designs
for a fixture that will allow Danny to easily position his phone for successful
charging.
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Links:
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Clear Mask Evaluation Project with Lindsey
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Background: Clear face
masks allow deaf and hard of hearing (HoH) people to see the entire face of the
wearer. Wearing a clear face mask enables the other person to see the wearer's
facial expressions, which are integral for comprehension when speechreading
(otherwise known as lipreading) or using sign language.
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Problem: There is a
challenge to "develop better clear masking alternatives for d/Deaf and HoH
individuals that also provide strong protection". Lindsey
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Aim: Characterize /
evaluate several clear mask products à la Consumer Reports. Properties
could include: appearance, air leaks, comfort, easy of putting on, lip-reading
effort, etc. Identify any shortcomings that could be addressed to design a
better mask.
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Links:
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Assistive Technology Maker Space Projects
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Background: Maker
Spaces labs are popping up in schools all across the country. They provide
hands-on, creative ways to encourage students to design, experiment, build, and
invent as they deeply engage in science, engineering, and tinkering. A Maker
Space is not solely a science lab, woodshop, computer lab, or art room, but it
may contain elements found in all of these familiar spaces. Therefore, it must
be designed to accommodate a wide range of activities, tools, and materials.
Diversity and cross-pollination of activities are critical to the design,
fabrication, and exploration process, and they are what set Maker Spaces apart
from single-use spaces. [1]
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Problem: "I am
supporting schools that have Maker Spaces, but they lack meaningful,
real-world, open-ended challenges for students to do in them. The schools need
inspirational challenges and basic support resources (background on the
problem, design constraints, and success criteria)." Greg Brown
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Aim: Design and
document four example Maker Space projects for schools to offer. These projects
should focus on assistive technology and involve the design, fabrication, and
testing of a prototype device or tool that benefits a person with a disability
or an older adult.
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Design
Criteria:
- Projects should be
suitable for students in grades 7 to 12.
- Projects could be designed
for either individual students or teams to pursue.
- Project durations are
expected to be about a month.
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Deliverables:
- The report must describe
four example assistive technology projects to be constructed in Maker Space
environment, including full project descriptions.
- The report must describe
the process the teacher would use to introduce disability, assistive
technology, the project design process, and these projects.
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Example
Projects:
- a piece of specialized or
adaptive equipment for a new game or sports activity that is inclusive for all
students
- a lap tray for a
wheelchair user in class
- a storage solution for a
wheelchair user in class
- a lighting project to
enhance night time visibility for a wheelchair user
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Other: Field trips to
the Maker Space schools in Los Gatos or Saratoga can be
arranged.
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Links:
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Assistive Technology Pop-Up Shop
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Problem: Many
assistive technology products are too expensive for people with disabilities or
older adults to purchase. Sometimes a custom solution is required. Others are
not covered by insurance. In addition, broken devices may require
repair.
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Aim: Explore plans for
a pop-up store that would fabricate low-cost assistive technology devices,
repair broken products, or create custom solutions.
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Design Criteria: Plans
should include:
- example devices to be
fabricated or repaired
- parts to be
stocked
- equipment to be
purchased
- workers
required
- space required
- workflow
- funding and financial
considerations
- advertising
plan
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Links:
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Durable Medical Equipment Projects
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Aim: Explore CAD
designs for affordable durable medical equipment supporting older adults at
home including devices to:
- assist in standing and
help in lifting
- transfer to/from
wheelchair to bathtub
- ascend and descend
stairs
- prevent bed
sores
- facilitate transportation
to/from rehab centers and doctor's appointments
- promote upper body
exercise
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Links:
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User
Survey of Power Wheelchair Desirable Features and Capabilities
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Perform a survey of power
wheelchair users to identify desirable features and capabilities that could be
incorporated into future wheelchair designs. Include both wheelchair and user
safety items as well as information about the surrounding infrastructure and
route being traveled.
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Household Tasks Project
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Problem: Older adults
often find it difficult to perform everyday household tasks such as hanging
curtains, fixing household devices, cleaning windows, ironing, and making the
bed.
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Aim: Explore device
designs that can improve or restore the ability of older adults to attend to
daily household tasks, especially the most basic ones such as making the bed
and ironing.
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Design Criteria: The
design should be intuitive and safe to use, highly reliable, lightweight, and
easy to handle, clean, and store.
- Links:
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Shower / Bathtub / Sink / Toilet Cleaning Project
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Problem: For older
adults to remain in their current housing (as they desire), they must be able
to independently maintain the cleanliness of their house, including its shower,
bathtub, sink, and toilet. While there are numerous cleaning products on the
market, none adequately addresses the problem. [What are some of their
limitations?]
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Aim: Explore design
solutions for the shower / bathtub / sink / toilet cleaning problem for an
older adult with a disability.
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Design Criteria: The
design(s) must be economical, esthetically pleasing, as well as easy and safe
to use while performing the cleaning task. The design will be driven by the
user's abilities.
- Links:
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Projects Suggested by the Ideation Workshop Senior User Insights
Panel
Address concerns expressed by the
Ideation
Workshop Senior User Insights Panel for the
Stanford Center on Longevity's
Design Challenge, "Enabling Personal
Mobility across the Life Span".
The result of the individual
student project efforts should be ideas, concepts, or low-resolution models
rather than fully functional prototypes.
- lifting individuals who have
fallen in their home (either with or without the assistance of another family
member)
- promoting community
participation through enhanced use of transportation and communication
systems
- improving appearance and
beauty
- sustaining mobility and
activity after a diagnosis of Parkinson's or other similar
conditions
- addressing technophobia
through instructional techniques
- making new friends and
maintaining current relationships in the community
- redesigning communities for
older adults
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Projects Suggested by Dave:
Creative Expression
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Background: Most
everyone has a desire to be creative through activities such as writing,
painting, sculpture, pottery, jewelry, quilting, photography, singing, dancing,
and music.
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Problem: Existing
tools supporting creativity are often lacking for people with disabilities.
Movement difficulties may prevent an individual from fully participating in
their chosen activity.
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Aim: Explore ways to
enhance creative expression for people with disabilities. This could include
the creation of new activities or fabrication of new tools.
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Suggestions:
- Convert the user's
existing assistive technology device into a creative "paintbrush" or "musical
instrument"
- Use non-traditional inputs
such as residual movements or brain waves
- Adapt or create
instruments for musicians with disabilities
- One-Handed Musical
Instrument (OHMI) Competition
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Other:
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Recommended Skillset:
Various, depends on chosen solution
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Links:
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Tactile Objects
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Background:
Tactile sensory sensations can help young children - including those who are
blind or visually impaired - learn and understand ideas. Visual art learning
can happen from direct sensory touching by hands. Tactile art making stimulates
learning in different ways than visual or audio learning.
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Problem: Without
tactile opportunities, a child can miss out on important spatial
learning.
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Aim: Explore
designs to fabricate a tactile creation - a work of art, a museum artifact, an
educational tool, or a play toy - for a person who is blind or visually
impaired.
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Links:
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COVID-related Projects
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- Device to assist with
donning a mask, gloves, gown
- Device that provides
automated hand washing and hand sanitizing
- Device to facilitate
independent cleaning and sanitizing of home surfaces
- Other COVID-related
issues
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Student-defined Projects
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- Meet with course
instructor to discuss and agree upon the specifics of the project. Interview,
observe, and discuss assistive technology problems with an individual with a
disability or older adult. Address their desire to participate in one of the
following activities by designing an adaptation to an existing device / tool or
creating a new, more useful one. Projects could address:
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Activities of
Daily Living - cooking, showering or bathing, dressing, cleaning,
housework, yard work, employment, education, shopping, commuting,
etc
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Sports and
Exercise - walking, running, indoor and outdoor sports, etc
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Leisure Activities
and Hobbies - collecting, model making, crafts, board games &
videogames, etc
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Background:
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Problem:
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Aim:
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Design Criteria:
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Links:
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