Candidate
Individual Projects - 2019
General Information on
Individual Projects
Individual Projects are designed
to be less time-consuming for a student whose schedule does not permit working
on a team-based project but wishes to receive a letter grade and one credit
unit. Students working on an individual project must meet with the course
instructor during the second week of classes to discuss and agree upon the
specifics of the project. Also see Required Course and Individual Project
Activities.
Individual Projects differ from Team
Projects in that they (Individual Projects) address simpler problems, have less
complex solutions, may not involve a user, or result in a lower level of
prototype functionality (such as producing a CAD design instead of a working
physical prototype).
Optionally, two students may work
collectively on an Individual Project as a way of enhancing their project
experiences and making Individual Projects more appealing to students currently
on the Team Project Wait List. It is still be offered as 1 credit unit and
require attendance in at least 10 class sessions.
Students working on Individual Project
focus on one of the following activities that relate to or would potentially
benefit an older adult or individual with a disability:
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Research an assistive technology
topic - report on new products and research under
development.
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Pursue a "paper design" of an
assistive technology device - develop a CAD design or a "low resolution"
physical device built from foam-core or other prototyping
material.
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Create a work of art -
create an original poem, song, skit, painting, or video. (This option would be
of particular interest to students who have skills and expertise other than
engineering.)
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Engage in an aftermarket
aesthetic design - select an existing assistive product that could benefit
from a better appearance, contact the manufacturer, and work with a user of the
device to improve its aesthetic appeal.
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Engage in an aftermarket
functionality / usability design - select an existing assistive product
that could benefit from a better functionality or usability, contact the
manufacturer, and work with a user of the device to improve its functionality
or usability.
- Consider one of the projects
listed below.
Individual Project Titles:
(year originally suggested)
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Accessible Portal for Brazilian Tourism
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Background: The goal
of the Accessible Portal for Tourism Project is to map the main tourist
attractions of the Federal District of Brazil (the area around Brasilia, the
capitol) in an accessible manner, following Brazilian technical regulations.
The Portal will make information available on a digital platform, in accordance
with international standards for web accessibility.
The portal platform is
planned to be composed of several modules: tourism, health, education,
transportation, business, and other new technologies, all aimed at Persons with
Disabilities.
-
Aim: Explore plans for
how the project goal can be achieved, types of information to be included,
website organization, and considerations and testing for
accessibility.
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Links:
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Assistive Technology Pop-Up Shop
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Problem: Many
assistive technology products are too expensive for people with disabilities or
older adults to purchase. Others are not covered by insurance. In addition,
broken devices may need to be repaired.
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Aim: Explore plans for
a pop-up store that would repair and fabricate simple, low-cost assistive
technology devices or create custom solutions.
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Design Criteria: Plans
should include:
- example devices to be
fabricated or repaired
- parts to be
stocked
- equipment to be
purchased
- workers
required
- space required
- work flow
- funding and financial
considerations
- advertising
plan
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Links:
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Wheelchair Protector for Abby
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Background: Abby is an
individual with multiple disabilities: a mobility challenge, a bipolar
disorder, a visual impairment, and is a wheelchair user. Her service dog,
Nathan, helps her be independent.
-
Problem: Abby reports
that she frequently runs into the sides of doors, which scuffs both the door
and the side panels of her wheelchair.
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Aim: Explore design
concepts that would protect the sides of Abby's wheelchair from damage
encountered when moving through tight spaces.
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Design Criteria: The
design must:
- not involve drilling into
the door or the wheelchair's side panels
- be removable
- not alter the wheelchair's
aesthetic appearance
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Links:
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Weather Protection for
Abby
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Background: Abby is an
individual with multiple disabilities: a mobility challenge, a bipolar
disorder, a visual impairment, and is a wheelchair user. Her service dog,
Nathan, helps her be independent.
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Problem: Abby reports
that she sometimes gets chilly when using her wheelchair outdoors. There is no
quick way for her to retrieve a jacket or blanket from her backpack.
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Aim: Explore design
concepts that would protect Abby from weather conditions such as rain, wind,
and cold when she is using her wheelchair.
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Design Criteria: The
design must:
- deploy only when
needed
- not involve drilling into
the wheelchair
- not alter the wheelchair's
aesthetic appearance
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Links:
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LiveWell RERC 2019 Student App Challenge
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LiveWell RERC is sponsoring an app
development competition for middle, high school, and college students as well
as non-professional developers. Three winning apps will be selected to receive
a cash award. We will also select two apps at random for prizes, so we
encourage you to submit your project even if you have simple app.
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The LiveWell App
Challenge is intended to promote awareness of the need for assistive and
accessible technologies by fostering innovation through a fun, hands-on
activity. Applicants are encouraged to submit mobile applications that address
a need from one of LiveWells target areas, but apps from any area will be
accepted. We are particularly interested in apps that can be used by people
with disabilities and people who are aging. Below are additional focus areas:
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- Health and
function
- Accessibility
- Money
management
- Navigation
- Home automation and
control
- Personal
communication
- Access to public
announcements and notifications
-
Judging will take place in
May 2019.
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Links:
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Title
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Background:
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Problem:
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Aim:
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Design Criteria:
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Links:
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Project for Aurora
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Background: Aurora is
an extroverted 10 year old, lives in the Sacramento area, and has Cerebral
Palsy. She has no speech, but answers either / or questions by shifting her eye
gaze to the speaker's left or right hand. She is quick enough that the other
kids have made a game of asking her questions. She also has a speaking computer
that her mother uses frequently. She is unable to walk, but may be able to
support her own weight. She uses a power wheelchair for mobility, but the
joystick is positioned behind her and operated by others.
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Problem: Aurora has a
lack of independent mobility which affects her ability to interact with
others.
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Aim: Explore paper
designs (non-functional) that would either improve her ability to move
independently or help her interact with her parents and peers.
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Design Criteria:
- Age and gender appropriate
"cool" design
- Non-functional paper, CAD,
or low-resolution prototypes
-
Links:
- Upsee Mobility Device
- this is not an appropriate design concept as it relies on a
parent to support Aurora's entire weight
- Mybility
- Powered stand up wheelchairs for kids
- Other Stand Up Wheelchairs
with Mobility
- Exoskeleton for kids
(Research)
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Facial Masking Videos
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Background:
Parkinson's Disease (PD) affects up to 1 million people in the US and doctors
diagnose as many as 60,000 new cases each year. Just as PD affects movement in
other parts of the body, it also affects the muscles in the face, mouth, and
throat that are used in speaking.
-
Problem: Facial
Masking is the loss of facial expressions due to PD. This condition can make it
harder to communicate the emotions that go along with speech. Others may
misinterpret this as a lack of interest in the conversation or aloofness. In
addition, some people with PD struggle to find words, and so they may speak
slowly. And in other cases, PD causes people to speed up their speech so much
that it may sound like stuttering. These and other changes to speech vary from
person to person. But they all can make it difficult for people with PD to be
understood, and to enjoy socializing.
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Aim: Produce videos
that illustrate Facial Masking:
- A short video that can be
shown to the person with whom they are communicating, describing Facial
Masking.
- A longer video describing
Facial Masking to a larger audience.
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Design Criteria:
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Links:
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Quick Switch
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Background: This
project would serve people who have limited dexterity or whose hands and arms
are occupied with a carrying task.
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Problem: People with
limited dexterity may find it more difficult to operate a standard style toggle
light switches than the newer "rocker" type.
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Aim: Explore designs
for an device to make a toggle light switch easier to operate.
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Design Criteria:
- must not require re-wiring
of switch
- must be a clean-looking
design
- could provide space for an
identifying label
- perhaps be easy to find in
a darkened room
- operate with an elbow if
hands & arms are full
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Links:
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Evaluation of JetPod for Children with Disabilities
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Background: JetPod is
a new battery-operated open-water joystick-controlled motorized circular
floating recreational platform. Adults or children can sit or stand on the
platform, experiencing the fun and mobility independence of navigating the
water and interacting with other JetPod users and swimmers on other floating
devices. The product is constructed from high quality drop stitch inflatable
material, weighting 36 pounds including batteries, and is easily
transportable.
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Desire: ual Jet Marine
(JetPod's manufacturer) and Good Life Mobility have an interest in evaluating
the possible benefits this device might provide for children with
disabilities.
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Aim & Activities:
Engage in activities that would evaluate the ability of this commercial product
to address the therapeutic and psychosocial needs, including promoting
confidence and empowerment, of children with spinal cord injury, autism, cystic
fibrosis, and developmental disabilities. Project activities would include:
- Student familiarization
with product
- Contact local
organizations (agencies and individuals such as therapists) that work with
children with disabilities
- Introduce JetPod by phone
conversation, email, website, social media
- Solicit initial reactions
with a questionnaire
- Follow-up with JetPod demo
for organizations
- Follow-up with JetPod demo
to include children
- Solicit demo reactions
from organizations with a questionnaire
- Analyze data to determine
benefits
- Final report and
presentation
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Support: Dual Jet
Marine will provide JetPods for demonstrations (with and without the
participation of children) for organizations serving children with
disabilities. Additionally they will provide transportation, safety support,
waivers, and liability insurance.
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Links:
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Project for Amelie
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Background: Amelie is
a student with cerebral palsy who attends JLS Middle School in Palo Alto. She
will be getting a new manual wheelchair and uses a trike to get around at
school.
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Problem: Individuals,
such as Amelie, who use wheelchairs, scooters, or walkers have little
opportunity to extend their personal sense of fashion and aesthetics to these
devices. This is exacerbated by the fact that the equipment covered by health
insurance or Medicare is often the most "basic" version with a plain design.
Whereas one's choice of clothes, shoes, accessories, and jewelry are made on a
daily basis, users of these devices have to "wear" the same equipment everyday
and for every occasion.
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Aim: Explore ways to
add a personal aesthetic to Amelie's wheelchair and/or trike.
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Design Criteria:
- The design should not
alter or permanently deface or damage the physical structure of the wheelchair
and/or trike.
- The customization should
be able to easily be installed, removed, changed, cleaned, and washed by the
user.
- Consider different user
personas and aesthetics (e.g. refined / elegant, modern / contemporary, smart /
sporty, premium / luxury, male / female, as well as the age of user,
etc).
- Consider fabrics, metal
finishes, colors, patterns, lights, textures, and text elements.
- Consider a variety of
usage occasions (e.g. in-home, outdoors, party, tailgater, etc).
- The design should be
inexpensive and easy to fabricate.
- Consider designs that
would enhance wheelchair visibility at night, especially when crossing
streets.
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Link:
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Danny's
Dresser
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Background: Danny
lives in Los Gatos and has cerebral palsy with a cortical vision impairment. He
uses a manual wheelchair to get around.
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Problem: Danny's
current dresser is challenging for him to use:
- The contents of the top
and bottom drawers are difficult to reach
- Opening the drawers is a
two-handed operation which requires pulling on two small knobs on the left and
right side of each drawer
- Opening the drawers
requires considerable physical exertion
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Aim: Explore designs
for a dresser for Danny so he can be independent in accessing his
clothes.
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Design Criteria:
- The drawers must be easy
to grab and operate both in opening and closing
- The clothes must be
accessible - at the proper height for a manual wheelchair user
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Links:
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Fun at the
Beach
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Background: Jessa is
an extremely active 8 year old girl who has one leg and a twin sister who she
constantly chases.
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Problem: When Jessa's
family vacationed at the beach over the holidays, Jessa used a "regular beach
wheelchair". It didn't fit in the car, was not able to be independently
propelled, and was too tall to access the sand or water, interfering with her
ability to make sand castles and look for shells and stones.
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Aim: Explore designs
for a wheeled mobility device that would allow Jessa to explore the beach and
engage in typical beach activities.
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Links:
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Project for
Solomon
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Background: Solomon is
an 18-month old child from Foster City with epidermolysis bullosa (EB), a
condition of the skin that causes it to be fragile and easily injured, forming
painful blisters - a serious problem if they subsequently become
infected.
Solomon's father explains
further: "The problem is shear stress. Skin is basically a composite material,
and for these kids, the 'glue' between two of the layers is weak or
non-existent. In Solomon's case, the defect is at the lowest layer, and the
glue is weak. We use additional layers of clothes to help absorb shear stress
for him. For example, Solomon wears a tight layer of soft cotton undergarments
at all times, called Skinnies, which cover his entire body from neck to toe. On
his knees and elbows, he then wears soft pads. Then over these garments he
wears socks, pants, a long sleeve shirt, and cotton gloves on his hands.
Together, this system reduces the shear stress able to reach his skin and
reduces the likelihood for injury."
"However this solution is not
perfect. For example, should we be using a tight layer made of Lycra rather
than cotton? How would that affect the shear stress reaching his skin and his
temperature regulation? Hard knee and elbow pads like skateboarders use would
be great for him, but the straps to hold these pads in place are likely to cut
him. How could we modify these straps to be effective? These are the types of
engineering questions that could yield real benefits for Solomon and the many
kids and adults like him."
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Problem: Solomon does
not have large areas of wounds on his body because his parents don't allow him
to engage in play activities for fear that he will get injured. But Solomon
desperately wants to play with his 5 year-old brother and other kids: running,
climbing, and doing other things a child of that age typically does.
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Aim: Explore design
concepts to provide Solomon with protection during normal play
activities.
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Links:
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Simple Games for
Children with Autism
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"Last week I met with eight
caregivers (mothers of children with autism) about you (Alexandra Berrio) and
your organization's (Assistive Labs) assistive aid. Six have children with
moderate to severe levels of autism who do not have verbal communication
skills. The mothers shared a shocking revelation with me that they lead
socially isolated lives. They do not attend any social activities such
marriages & birthday parties, visit relatives and neighbors' houses during
the festival season, dine in restaurants, go to the market, etc. Other family
members may attend these events, but the mothers, who are the main caregivers
of their autistic children, can't attend. In public, their children exhibit the
following behaviors:"
- They become hyperactive:
do not want to sit in their chairs.
- They make meaningless
sounds, sometimes they shout - sometimes these vocalizations disturb everyone
nearby.
- They become restless:
running and jumping.
- Sometimes they become
destructive: breaking glasses and hitting others. (This may be a sensory
issue.)
- They exhibit unwanted
behaviors such as taking food from another's plate or licking
objects.
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"People nearby object to
these activities and complain. For these reasons, the caregivers lead socially
isolated lives caring as they care for their autism children."
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"There are many games and
apps for children, but none specifically for autistic children. These children
do like gadgets, but they face challenges using them. Most of them provide too
much stimulation and require a high level of concentration, making them
difficult to use. The parents want a device to occupy their children when they
attend social activities. During that time, the children should be fully
engaged with the device so they don't misbehave. The device should be easy to
carrry and use."
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"An Occupational Therapy
perspective offers these consideration for a successful app:"
- Display less visual
information as excessive visual information over-stimulates.
- Use only basic colors such
as red, yellow, and blue.
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(This document was authored
by the Centre for Rehabilitation and Paralysis in Bangladesh and provided by
Alexandra Berrio of Assistive
Labs.)
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Links:
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Durable Medical
Equipment Projects
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Aim: Explore CAD
designs for affordable durable medical equipment supporting older adults at
home including devices to:
- assist in
standing
- help in
lifting
- transfer to/from
wheelchair to bath tub
- ascend and descend
stairs
- prevent bed
sores
- facilitate transportation
to/from rehab centers and doctor's appointments
- promote upper body
exercise
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Links:
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Wheelchair Accessible
Swing
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Background:
The Magical Bridge Playground in Palo
Alto is the nation's first fully accessible and socially inclusive playground
designed specifically for children with disabilities as well as children of
parents who have a disability.
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Problems:
- Many commercially
available wheelchair accessible swings are large and require active adult
supervision due to safety concerns with the possibility of a child being struck
by moving components.
- Many of the current
designs don't meet a criteria for mindful aesthetics.
- The current offering of
wheelchair accessible swings does not provide a means for the child with
limited arm strength to independently get into the swing or control its
motion.
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Aim: Explore CAD
and/or scaled aesthetic designs that would allow playground users to enjoy
swinging independently and safely.
- Links:
-
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Device(s) for Holding
& Manipulating
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Background:
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Problem: People like
Kim who don't have use of their arms and hands, whether due to paralysis,
amputation, or birth defect have challenges holding and manipulating objects
around them.
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Aim: Explore designs
for a device (or a suite of devices) that would aid Kim in grasping and
manipulation tasks such as cooking, food preparation, housework, and office
work.
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Design Criteria: The
device(s) should be light weight, assist in a variety of activities, and able
to be used independently.
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Other:
- Links:
- Where
is the AT for Individuals without Limbs?
Kim |
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Kim at
home. |
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Kim at her work desk with the mouth grabber on a
stand. |
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Projects for
Nearpod
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Background:
Nearpod is a mobile learning platform
that helps teachers deliver instruction using iPads (and other mobile devices)
in the classroom. It combines interactive presentation, collaboration, and
real-time assessment tools into one integrated solution.
1. Lesson Design for a Grade School Student with a
Disability
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Problem: Teachers
strive to provide all their students with the best possible classroom learning
experiences. Unfortunately, teachers typically design their lessons for a
general student population, overlooking the needs of students with
disabilities.
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Aim: Develop lesson
guidelines and examples for a grade school student with a disability using
Nearpod.
- Design Process:
- connect with a Special
Education teacher
- identify a particular
student with a disability
- research best practices in
lesson design for this disability
- create new or modify
existing lessons appropriate for the grade, topic, and disability
- receive feedback from the
Special Education teacher on lesson's the effectiveness
- compose a guideline
document for developing educational lessons for this disability as a part of
project report
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Other: The project is
not intended to address the computer access needs of students who are blind or
deaf or those with mobility impairments that challenge their ability to respond
to lessons: entering text, drawing, or making choices on the
display.
2. Vision Impairment Simulator
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Develop an app that simulates
a variety of selected visual impairments in real time using a smartphone
camera.
- Links:
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User Survey of Power
Wheelchair Desirable Features and Capabilities
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Perform a survey of power
wheelchair users to identify desirable features and capabilities that could be
incorporated into future wheelchair designs. Include both wheelchair and user
safety items as well as information about the surrounding infrastructure and
route being traveled.
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Projects employing
inexpensive voice-recognition technology
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Background: Thirty
years ago, voice recognition systems were in their infancy. A typical system
cost $3000 and required considerable user training to recognize just a few
words. Today, the cost of these devices has fallen sharply while the
performance has improved greatly.
-
Aim: Explore an
application for a person with a disability using an inexpensive voice
recognition product. Examples include enhanced computer control and
accessibility for those with limited manipulation abilities, control of
household appliances (lights, TV, music system), and operation of a hospital bed.
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Design Criteria: The
device should be appropriate for the user's abilities and be simple to
configure and use.
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Other:
- Links:
- EasyVR Shield
- Voice Recognition
Module
- Speech
Recognition with Arduino
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Pooper scooper for
canine companions of wheelchair users
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Problem: Wheelchair
users who walk their dogs need to clean up after them. Limited hand / arm
strength and reduced mobility can affect the dog owner's ability to
successfully perform both the collection and bagging portions of this
task.
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Aim: Explore designs
for a pooper scooper system that will be easy for pet owners with a disability
to use.
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Design Criteria: The
improved scooper design can employ commercially available components, but must
be simple in design, lightweight, convenient to store on the wheelchair, easy
to use by pet owners with limited hand / arm movement, and inexpensive to
fabricate.
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Other:
- Links:
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Household Tasks
Project
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Problem: Older adults
often find it difficult to perform everyday household tasks such as hanging
curtains, fixing household devices, cleaning windows, ironing, and making the
bed.
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Aim: Explore device
designs that are capable of improving or restoring the ability of older adults
to attend to daily household tasks, especially the most basic ones such as
making the bed and ironing.
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Design Criteria: The
design should be intuitive and safe to use, highly reliable, lightweight, and
easy to handle, clean, and store.
- Links:
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Shower / Bathtub / Sink
/ Toilet Cleaning Project
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Problem: For older
adults to remain in their current housing (as they desire), they must be able
to independently maintain the cleanliness of their house, including its shower,
bathtub, sink, and toilet. While there are numerous cleaning products on the
market, none adequately addresses the problem. [What are some of their
limitations?]
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Aim: Explore design
solutions for the shower / bathtub / sink / toilet cleaning problem for an
older adult with a disability.
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Design Criteria: The
design(s) must be economical, esthetically pleasing, as well as easy and safe
to use while performing the cleaning task. The design will be driven by the
user's abilities.
- Links:
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Individual Projects
Suggested by the Ideation Workshop Senior User Insights Panel
Address concerns expressed by the
Ideation
Workshop Senior User Insights Panel for the
Stanford Center on Longevity's
Design Challenge, "Enabling Personal
Mobility across the Life Span".
The result of the individual
student project efforts should be ideas, concepts, or low-resolution models
rather than functional prototypes.
- lifting individuals who have
fallen in their home (either with or without the assistance of another family
member)
- promoting community
participation through enhanced use of transportation and communication
systems
- improving appearance and
beauty
- sustaining mobility and
activity after a diagnosis of Parkinson's or other similar
conditions
- addressing technophobia
through instructional techniques
- making new friends and
maintaining current relationships in the community
- redesigning communities for
older adults
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Individual Projects
with Veterans with Spinal Cord Injury
1. Problems and needs
expressed at SCI Peer Support Group Meeting
- Manipulating
objects:
- picking up dropped items,
especially from under tables or chairs
- reaching items high on
shelves
- carrying items such as papers
and groceries
- retrieving mail from a
mailbox
- BBQ implements
- handling a bank card at an
ATM
- handling money - both coins
and bills
- Accessing the
real-world:
- charging system for powered
wheelchair users
- mounting an iPhone camera for
a photographer with C5/6 quadriplegia
- opening doors
- opening a 2-liter
bottle
- preparing and serving food
including cooking tasks, making sandwiches, and heating soup
- controlling appliances such
as the TV, telephone, electric bed, music system, nurse call, etc.
- HouseMate ECU for Android
Configurator
- VoiceIR Environmental Voice
Controller Configurator
- transferring to / from
wheelchair to bed or shower
- tele-visiting / tele-working
with family / co-workers at home/office during hospital stay
- selecting groceries remotely
for delivery
- designing an arm ergometer
that would allow users to strap themselves in
- exploring joystick concepts
that would accommodate a variety of shaft geometries
- building a cup holder that can
fit on any wheelchair
- Recreational
activities:
- Caregiver (family, nurse,
and therapist) assistance
2. Fishing rod,
wheelchair brackets, accessible digital camera, lap tray system
- A device to operate a fishing
rod for a user without use of upper extremity - to reel the line in/out, lock
the reel, etc
- existing products
from Broadened Horizons
- A bracket design for new power
wheelchairs that would allow use of an overhead sling system
- A bracket system for power
wheelchairs that would work with a mobile arm support system
- A device that would allow a
high level quadriplegia (C4) to use a digital camera. It need not be able to
adjust position of camera, but it should include a feature to snap a photo for
users with diminished hand function.
- existing
products from Broadened Horizons
- A lap tray system that is
compatible with the new wheelchair designs
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Specific Individual
Projects
- Accessibility Survey
-
Aim: Perform an accessibility survey and analysis of a new
Stanford building. (This project might best be accomplished by two students
performing surveys of two buildings - one doing the measuring, the other
recording and swapping roles between buildings.)
- Customize a Cane or Walker or
Wheelchair
-
Aim: Explore ways to add a personal aesthetic to a user's
cane, walker, or wheelchair.
- Customize a Whill
Wheelchair
-
Aim: Explore ways to add a personal aesthetic to a
Whill wheelchair.
- User-friendly Android
App
-
Aim: Create an Android app interface for users with limited
vision for blinddroid.
- Age-Appropriate Learning
Material
-
Aim: Explore design concepts for age-appropriate learning
material for adult participants with K - 3 grade reading level.
- Age-Appropriate Sensory
Engagement
-
Aim: Explore dignified design concepts for age-appropriate
sensory stimulation items for adult participants with diminished cognitive
functioning.
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Other Individual
Projects
- Accessible
interfaces for commonly-used devices:
- iPods / iPads / mp3
players
- Cell phones
- Remote
controls
-
- Toys for kids with
disabilities
-
- Projects benefitting
children with Autism
-
- Projects benefitting
parents with disabilities
-
- 5. Projects
benefiting a person with a disability or an older adult in a developing
country
-
- Projects supporting
equal access to extracurricular sports activities for students with
disabilities
-
- Assistive technology
project defined by Google[x]
-
- Assistive technology
project defined by Avenidas
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- Software projects
suggested by Project: Possibility
-
- Revisit projects
listed in NSF guide:
- Engineering Senior Design Projects to
Aid Persons with Disabilities
-
- Student-defined
Individual Projects:
- Meet with the course
instructor to discuss and agree upon the specifics of the project. Interview,
observe, and discuss assistive technology problems with an individual with a
disability or older adult. Address their desire to participate in one of the
following activities by designing an adaptation to an existing device / tool or
creating a new, more useful one.
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Activities of Daily
Living - cooking, showering or bathing, dressing, cleaning, housework, yard
work, employment, education, shopping, commuting, etc
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Sports and Exercise -
walking, running, indoor and outdoor sports, etc
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Leisure Activities
and Hobbies - collecting, model making, crafts, board games & videogames,
etc
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