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ATLAS |
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Assistive
Technology Laboratory at Stanford |
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Design,
Technology , and Engineering benefitting individuals with disabilities and
older adults in the local community |
August 27, 2019 |
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Perspectives is the newsletter of the
Stanford course, Perspectives in Assistive
Technology.
Requirements for Student
Project Suggestions
Perspectives in Assistive Technology is a Winter
Quarter Stanford course - preparing for its fourteenth year - that
explores the design, development, and use of assistive technology that benefits
people with disabilities and older adults. It consists of semi-weekly classroom
discussions; lectures by notable professionals, clinicians, and
assistive technology users; tours of local medical, clinical, and
engineering facilities; student project presentations and demonstrations; an
Assistive Technology Faire; and a film screening. |
This course relies on community involvement, so please
suggest a project based upon an identified problem or challenge.
Introduction to Student
Projects
Previous newsletters described the
benefits of student projects and the
project suggestion submission process. This
issues addresses the requirements for those project suggestions.
Project
Requirements
What are the
project requirements? - When considering a project suggestion, keep
in mind these broad requirements:
Deliverable: Project suggestions must involve the
design and fabrication of a device (or the development of software) that
addresses problems or challenges experienced by older adults, individuals with
a disability, or those who care for them, including family members, therapists,
and other health care professionals. Non-engineering issues such as health care
insurance, legislation, medications, and policy can not be pursued.
Creativity: In pursuit of their projects, student
teams are required to fully understand the problem, search for existing
products, judge the need, brainstorm concepts, choose a design (or designs),
and fabricate, test, analyze, and report on their creative
solution.
Originality: Student teams' designs must not be a
copy of an existing commercial product (as confirmed by an internet search) or
a physical representation of another's design concept.
Feasibility: Projects' aims and specifications
should be realistic. Project solutions that can only be achieved by employing
magic, violating the laws of physics, defying gravity, creating a perpetual
motion machine, employing materials or technology that do not exist, or
disrupting the space-time continuum are examples of infeasible
projects.
Constraint: The project's overall design and
required operational features must be achievable.
Repair:
The project must not simply consist of the repair / update / improvement of an
existing device or product.
Suitability: Unsuitable project suggestions include
those involving advertising, engaging in market or data analysis or research,
performing surveys, creating websites, compiling databases, or pursuing
long-term studies.
Overlap: Project suggestions must focus on real
problems that are inadequately addressed by commercial products and could
include diagnostic and rehabilitation therapy equipment as well as personal
devices. Projects that assist family members or health care professionals in
caring for individuals with disabilities and older adults are also
welcome.
Scale and
Complexity: Project suggestions must be of appropriate scale and
complexity to be completed (design, fabrication, and testing of a functional
prototype) in one academic quarter (about 8 weeks).
Size:
Project solutions must be of an appropriate physical scale. The prototype
should fit on a desktop as there is insufficient space on campus to work on
larger items such as cars.
Availability: For project suggestions that involve
modifying an existing assistive technology device like a wheelchair, a sample
device must be made available to a student team.
Size:
Project solutions must be of an appropriate physical scale. The prototype
should fit on a desktop as there is insufficient space on campus to work on
larger items such as cars.
Work
Location: A majority of the project fabrication effort should occur
on campus rather than in the residence of the older adult or person with a
disability.
Expertise: Project suggestions must be compatible
with the skill level and expertise of students in the course who typically have
mechanical engineering backgrounds, although some may have product design,
electrical engineering, computer hardware, and/or software
experience.
Cost:
Estimated parts and fabrications costs must be modest - no more than a few
hundred dollars.
Lower
Cost: Fabricating a ready-to-be-manufactured, lower cost version of
an existing product is not a suitable project goal as a student team's final
prototype is a very long way from becoming a potential commercial product and
parts typically represent a fraction of a product's retail price.
Proprietary: Project solutions must not require
access to or modification of proprietary software, such as adding functions to
a cellphone.
Participation: An older adult, a person with a
disability, a family member of a person with a disability, or a health care
professional must be available locally (within 25 miles) to work with the
student project team to further illustrate the problem, offer advice during the
quarter, and test the students' prototypes.
Risk:
Project prototypes must not pose any risk of harm to the user or student team.
The device must also be minimally invasive and must not provide physical
therapy or cause changes in physical anatomy (without the consent of the
instructor and presence of a therapist or physician).
Damage or
Modification: Project work must not damage or alter any Stanford or
private property. Examples of prohibited activities include drilling into
walls, rewiring the installed infrastructure, home improvements, and vehicle
modifications.
Duplication: Project suggestions should not be a
duplication of a candidate project already described in the
current candidate project list.
Support: Project suggestions supported by a monetary
gift to the course will be given preference. See Call
for Project Support.
Microsoft Research Study on
Accessible Virtual Reality
"Microsoft Research is exploring how to improve the
accessibility of virtual reality systems for people who experience tremor,
muscle weakness, fatigue, limited mobility in their hands, arms or legs, people
with missing fingers or limbs, and people with conditions that impact motor
abilities such as cerebral palsy, multiple sclerosis, Parkinsons, or
stroke."
"As part of this effort, we are conducting an interview
study with adults to learn about their thoughts on, and experiences with,
virtual reality systems. Prior experience with virtual reality is not required.
The study will be conducted for two weeks spanning August 26th to September
6th and will last approximately 90 minutes. Participants will receive a
$75 Amazon gift card for their participation. Interviews can be conducted over
Skype, Zoom, or another video conference platform. If you live in the Seattle,
Washington area, we can conduct the interview at our research lab in
Redmond. Up to $50 can be added to the gift card (if needed) to reimburse
for transportation expenses to get to our Redmond offices. Participation is
confidential; all data from our study will be anonymized. If there are any
questions, please contact the lead researcher,
Martez Mott."
Eligibility Criteria:
- You are 18 years of age or
older
- You currently reside in
the United States of America
- You experience motor
difficulties that affect your hands, arms, legs, or neck
Other
Support the course -
Funding in any amount for the course and student projects is always welcomed.
Monetary gifts support approved project expenses, administrative costs,
honoraria for guest lecturers, and the end-of-term celebration. Refer to the
Course and Project Support
webpage for more information.
Email questions, comments, or
suggestions - Please email
me if you have general questions, comments, or suggestions regarding the
course. Thank you again for your interest.
Dave
To unsubscribe from this newsletter, please email
Dave. |
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