Course Schedule

Date Class Readings Homework
March 31 Introduction None
  • (Due Saturday midnight.) Post one project idea to the class wiki. The idea should be no more than a paragraph and should describe a need and a direction for a wearable project that might satisfy that need. Along with your idea, post your name and a sentence about yourself (e.g. your interests and skills). Read others' project descriptions and think about who you might want to work with.
  • (Do Monday by class.) Do the reading. Be prepared to discuss the papers.
  • (Due Monday in class.) Take an existing wearable that you are familiar with and analyze it from the perspective of design principles discussed in class. Write 1-2 pages of analysis. Bring a printout to class.
April 7
Challenges in Wearable Computing

Assigned Readings: Wear your shiny new (or beat up old) Pebble this week. Analyze it according to the principles we've talked about in class and write 2–3 pages about it. If you already wrote about the Pebble, choose another wearable to analyze and do that one instead.
The Challenges of Wearable Computing: Part I
The Challenges of Wearable Computing Part II.
The Invention of the First Wearable Computer.
Time and Time Again: Parallels in the Development of the Watch and the Wearable Computer.
Resources:
A brief history of wearable computing, by Brad Rhodes.
April 14
Applications

Assigned Readings: By next Monday's class, we expect you to have formed teams and have a preliminary project idea fleshed out. Each team will briefly present their idea and get feedback. Then next Wednesday formal proposals will be due. For details check piazza.
As We May Think.
Effects of functionality on perceived comfort of wearables
Have We Achieved the Ultimate Wearable Computer?.
Volunteers:
Application Design for Wearable Computing
Design for Wearability
Where to Locate Wearable Displays?
Resources:
Check Piazza
April 21

Assigned Readings:

Perform a literature review. Using Google Scholar, the ACM Digital Library, and whatever other resources you need, find as much previous research in the general area of your project as possible.

Second, perform a design exploration. Now hopefully inspired by the related work you've discovered, come up with, flesh out, and write up at least 5 new ideas in the space of your project. Your writeup should be either in narrative or storyboard form; the emphasis here is on creativity and fast iteration rather than beautiful prose or artwork.

Getting closer: an empirical investigation of the proximity of user to their smart phones.
Human-powered Wearable Computing
Thick clients for personal wireless devices.
Volunteers:
A Tutorial on Human Activity Recognition Using Body-Worn Inertial Sensors
Energy Scavenging for Mobile and Wireless Electronics
The locust swarm: an environmentally-powered, networkless location and messaging system
April 28

Assigned Readings: In class, each of the groups will have 1-2 people stand up and report on project progress. This is an opportunity to discuss some of the challenges you're encountering in developing your project and get responses from the class and instructors (i.e. we expect you to talk about your challenges).
None
May 5

Assigned Readings: Continue prototyping and working on your projects.
None
May 12

Assigned Readings: Continue prototyping and working on your projects.
ThermOn Thermo-musical Interface for an Enhanced Emotional Experience.
Don't Mind Me Touching My Wrist: A Case Study of Interacting with On-Body Technology in Public
AugmentedForearm: Exploring the Design Space of a Display-enhanced Forearm.
A Smile/Laughter Recognition Mechanism for Smile-based Life Logging
Conductive Rubber Electrodes for Earphone-Based Eye Gesture Input Interface
May 19

Assigned Readings: Check piazza for the final project deliverables.
A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments.
Perceptual issues in augmented reality revisited
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.
Recent Advances in Augmented Reality
Pre-patterns for designing embodied interactions in handheld augmented reality games
A survey of evaluation techniques used in augmented reality studies
May 26
No Class

Assigned Readings: Prepare, evaluate, and finalize your projects.
None
June 3
Final Class

Final project presentations

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