Today: while loop, if statement, ==, left_clear(), bit puzzles, make-a-drawing strategy

Moving Fast Today

We'll work a bunch of little problems today, you may want to review them later. Or you could start the homework, and then if you get stuck, go back and review the related problems on lecture.

Lego Bricks!


Code Built "On Top Of" a Library

We saw Bit code like this.

def do_bit1 ...
    ...
    bit.move()
    bit.paint('blue')
    bit.right()
    ...

The code calls functions, like bit.move(). We did not write the bit.move() function, so where does it come from?

It is very common for a body of code to define few of its own functions, but call many other functions defined somewhere else to get its work done.

A Code "library" gathers functions together, ready to be called. In this case, there is a library of Bit code (authored by the CS106 staff), and your Bit code calls those functions, e.g. bit.move(), to invoke those actions. We can visualize this as a sort of stack — the library is drawn as a bottommost box, containing the code for the functions bit.move etc. Then our code is drawn in a box on top of the library. We say that our code is built "on top of" the Bit library, using its functions.

alt: bit library is bottommost box, containing the definitions of bit.move etc. Box on top of the library contains the code which calls the bit functions.

Building your code using library functions, you need a way to know what functions are available and what they do. The library will have associated documentation, listing its functions. Here is the Bit Reference documentation. As a practical matter, the Bit functions are so simple, you can mostly use them just from seeing a working example.

Bit Directions

Bit always faces one of the four sides of the world, and bit's "left" and "right" are relative to the direction bit if facing. In the first picture below, bit is facing the right side of the world, so bit's left is towards the top of the world, and bit's right is towards the bottom. In the second picture, bit is facing the top of the world. Bit's left is towards the left side of the world, and bit's right the right.

alt: bit directions -


Recall from lecture-1 .. the go-green problem.

Run go-green code

Follow the link to the go-green problem. The code there is complete, so run it and watch it run a few times to get a feeling for what the loop looks like. We'll look at the details below.

> go-green

alt: bit moves across top of world, stopping a its edge, painting every moved-to square green

While Loop

The loop is a big increase in power, running lines many times. There are a few different types of loop. Here we will look at the while loop.

Go-Green Loop Code

...
while bit.front_clear():
    bit.move()
    bit.paint('green')

Go Green While Loop

The while loop has a test and a body. but the sequence is pretty reasonable.

alt: while has test and body, test is bit.front_clear(), body is bit.move(), bit.paint()

The diagram is busy looking, but basically it does this: run the lines of code in the body again and again, until the test is False. Here's the detailed sequence of actions:

1. The loop evaluates the test-expression at the top. Does it return True or False? In this case, the test is bit.front_clear() (next section).

2. If the test evaluates to True, the loop runs all the lines in the body, from top to bottom. After running the body, the loop goes back to step (1), checking the test again.

3. Eventually the test evaluates to False, the loop is done, and the run continues after the loop.

bit.front_clear() Expression

An "expression" is a piece of code that, when it runs, returns a value to that spot in the code.

In Bit's world, the way forward is clear if the square in front of Bit is not blocked by the edge of the world or a solid black square.

Bit has a function front_clear(). When this function is called, it checks the square in front of bit — returning True if the way is clear, and False otherwise. True and False are the formal "Boolean" values in Python.

Here is a visualization of how the bit.front_clear() expression works when the code runs, with the True or False result value coming out of the expression when it runs:

front_clear() returns True.
alt: front_clear() returns True

front_clear() returns False due to edge of world.
alt: front_clear() returns False

front_clear() returns False due to black square.
alt: front_clear() returns False


Run Go-Green With Questions

alt: bit moves across top of world, painting every moved-to square green

> go-green

Go-Green Questions - Lines 5 and 3

Run the go-green function, and watch it to see how the while loop works. In particular, use the "step" button to advance one line at a time as bit is on the next-to-last square and then the last square, seeing the test return True for all squares but the last.

Q1 - What Comes After Line 5?

Position bit a few squares from the end with the steps slider. Step to line 5 and stop. What line comes after line 5?

Q2 - What Comes After Line 3?

Step to line 3. What line comes next? It depends on where bit is actually. Run to the end to see both cases.

Idiomatic Until-Blocked Loop

Using bit.front_clear() as the test and bit.move() in the body moves bit forward until its blocked. That's a common situation, in which case it's easy to simply use the loop from from go-green as an idiomatic phrase of code.

while bit.front_clear():
    bit.move()

True = Go

When the while test is True, bit keeps moving forward, and when False bit stops. We think of this as "True = Go". Later when we're writing code to advance bit through some other situation, we'll use "True = Go" as a mnemonic to think about what test we need.


move() then paint(), "moved to" Convention

while bit.front_clear():
    bit.move()
    bit.paint()

alt: bit moves across top of world, painting every moved-to square green

Equally Valid Form: paint() then move()

while bit.front_clear():
    bit.paint()
    bit.move()

alt: bit moves across top of world, painting every moved-from square green

Loop move + paint Conclusions


All Blue Example

Next example - use this to play with more features of loops. This code is complete.

> All-Blue

Often we have an English language description of what we want, and then we're thinking about the code to get that effect.

Description: Bit starts in the upper left square facing the right side of the world. Move bit forward until blocked. Paint every square bit occupies blue, including the first. When finished, turn bit to face downwards.

alt: bit produces the all-blue output in the top row

Differences from go-green: (1) first square is painted, (2) turn down on last square

all-blue() Code

def all_blue(filename):
    bit = Bit(filename)
    bit.paint('blue')  # Paint before the loop
    while bit.front_clear():
        bit.move()
        bit.paint('blue')
    bit.right()  # Turn after the loop

1. Lines Before/After Loop Different

2. One Code - Many Cases - Generality

3. Zero Loops is OK - Edge Cases

Look at Case-3 and then Case-4. Turn off the Auto-Play option, so when you click Run, the world stays at the start, waiting for you to click Step. See how the while test behaves on Case-3 and then Case-4. For Case-4, the while-test is False the very first time! The result is, the loop body lines run zero times. This is fine actually. There were zero squares to move to, so looping zero times is perfect. This is an example of an "edge" case, the smallest possible input. It's nice that the while loop handles this edge case without any extra code.

4. Infinite Loop Bugs

Infinite Loops

The system tries to terminate the infinite loop code. Sometimes that does not work, and you have this infinite loop code running in your browser. In that case, often it will be fixed to close any other experimental server tabs, then shift-reload the problem tab. If that does not work, you can restart your browser to fix it.

Infinite Loop 1 - Waggle Dance

For a loop to work, each run of the body needs to get closer to being done (i.e. close to being able to the test being False). With these bugs, bit is not making progress and so it never ends.

Here is a buggy All Blue - instead of move() have bit do right() and the left() - a sort of "waggle dance" like bees do in the hive. Notice that bit waggles but never moves forward. Bit can do this for eternity, and never leave that first square! Everyone has days like that.

    while bit.front_clear():
        bit.right()    # waggle dance!
        bit.left()
        bit.paint('blue')

Run the code - you will see a message about a timeout, suggesting that this code does not seem to reach an end.

Infinite Loop 2 - move vs. move()

Python syntax requires the parenthesis () to make a function call. Unfortunately, if you forget them, which is easy to do, the does not call the function. So the code below looks right, but actually it's an infinite loop. Bit never moves. Try it yourself and see, then fix it.

    while bit.front_clear():
        bit.move
        bit.paint('blue')

Optional: More Practice

For extra practice, here are some more problems along the lines of All-Blue:

> red2

> go-back

> Bit Loop Section - problems using 1 or more loops


half-tree() - One Loop After Another

Suppose I have this problem: alt: half-tree problem, paint top row green, then right side column red

> Half Tree

What is the outline of the code to solve this?

Solution:

Use two loops one for each big move of the problem.

1. Use a while loop to move until blocked, moving across the top row, painting it green (as we've done before).

2. After the first loop, turn right. Then use a second until-blocked loop to move down, painting every square red.

The point: we have two big actions here - the top row, and the right side. Solve each with its own loop, one loop after the other. Code can follow the KISS principle, Keep It Simple Stupid. Like we want to do 2 things here, it's fine to just use 2 loops, which seems like the most straightforward approach.

Do Not try to solve it with a single loop that switches modes halfway along, or with (gasp), two loops with one nested inside the other. That way lays madness! Those can be made to work, but we prefer to keep it simple.

Solution code - two loops!

def do_half_tree(filename):
    bit = Bit(filename)
    # Loop across the top, painting every square green
    bit.paint('green')
    while bit.front_clear():
        bit.move()
        bit.paint('green')
    # Loop downwards, painting every moved-to square red
    bit.right()
    while bit.front_clear():
        bit.move()
        bit.paint('red')

If Statement - Logic

The while-loop is power. If-statement is control, controlling if lines are run or not

If-Statement Demo - Change Blue

We'll run this simple bit of code first, so you can see what it does. Then we'll look at the bits of code that go into it.

Problem statement: Move bit forward until blocked. For each moved-to square, if the square is blue, change it to green. (Demo: this code is complete.).

> Change-Blue Demo

For reference here is the code:

def change_blue(filename):
    bit = Bit(filename)
    while bit.front_clear():
        bit.move()
        if bit.get_color() == 'blue':
            bit.paint('green')

If Statement Syntax

The if statement syntax has four parts — the word "if", boolean test-expression, colon, indented body lines

if test-expression:
    body lines

Or structurally we can think of it like this:

alt: if statement has test: then body

If Statement Operation

Look At Change-Blue - Take Apart

Here are the key lines of change-blue. We'll look at the individual parts to understand how it works.

    ....
    if bit.get_color() == 'blue':
        bit.paint('green')
    ....

1. Expression: bit.get_color()

Expression Visualization

Suppose bit is on a squared painted 'green', as shown below. Here is diagram - visualizing that bit.get_color() is called and it's like there's an arrow coming out of it with the returned 'green' to be used by the calling code.

alt: get_color() returns a value like 'green'

2. What is an "operator"

3. == Compares Two Values - Boolean

6 == 6         -> True
6 == 7         -> False
'red' == 'red' -> True

# == used in if/while tests

if x == 6:
   # run in here if x is 6
   ...

Look at Change-Blue Code Again

Putting this all together, we can read the change-blue code word by word to see what it does.

while bit.front_clear():
    bit.move()
    if bit.get_color() == 'blue':
        bit.paint('green')

Q: What is the translation of the code in the loop into English?

A: For each moved-to square. If the square is blue, paint it green.

Alternate != Not Equal Form

Examples == !=

Translate each if-test into English

if bit.get_color() == 'red':
    # if the square is 'red'

if bit.get_color() == None: # if the square is not painted

if bit.get_color() != 'red': # if square is anything other than 'red' # e.g. 'green' or 'blue' or None

(optional) change2 Example

> change2

What if we want to change 2 colors?

'red' -> 'green'
None  -> 'blue'

This demonstrates a loop with 2 if-statements in it.


More Bit Tests: bit.right_clear()

Here bit is facing the right side of the world. So bit's right side is towards the bottom of the world. In this case, bit.right_clear() returns True.
alt: bit.right_clear() True when right is clear, False otherwise

Here the square to bit's right is blocked, so bit.right_clear() returns False.
alt: bit.right_clear() True when right is clear, False otherwise

Using not

if bit.right_clear():
    # if right is clear

if not bit.right_clear(): # if right is not clear, # aka blocked

Server: Bit Puzzles

On the experimental server, the Bit Puzzles section has many problems where bit is in some situation and needs to move around using Python code. We'll look at the Coyote problems, and there are many more problems for practice.


Strategy Idea - Thinking Drawing and Coding

These problems have a lot of detail in them. Don't try to work it in your head, or just keep hitting the run button in the hopes it will work.

1. Don't do it in your head


alt: not in your head

Don't do it just in your head - too much detail. Need to be able to work gradually and carefully.

2. Make a Drawing / Sketch

Draw the start state and what you want. Then use the drawing to see the details, work out the code. The drawings do not need to be fancy, but it's easier to trace through your plan and the details on a sketch than in your head.

If you looked at the desk of a professional programmer, you would likely find little sketches like this scattered about.

We will demonstrate this drawings-process for the problems below.

Standard Coyote, remember Test True = Go

We'll say Bit is the coyote from the old RoadRunner cartoons. In the cartoons, the coyote is always running off the side of the cliff and hanging in space for a moment.

For this problem, we want Bit to run forward until a space appears beneath, painting every moved-to square green.

> standard-coyote

alt: coyote runs off cliff

What is While Test - Make a Drawing

while ??? :
    bit.move()

Q: What is the while-test to move off the cliff?

Put what we have and what we want on the drawing. Look at the drawing to think about the code.

Remember, True = Go, so we want a test that is True when there is a solid square below bit.

Guess: what about bit.right_clear() - put those T/F values on the drawing to see what we have. They are the exact opposite of what we want - which is close! How to fix? Use not
alt: standard coyote, draw wanted T/F pattern for while test, T with cliff below, F off the cliff

A:

while not bit.right_clear():
    bit.move()

(optional) More Puzzles, some with not

These are all in the "puzzle" section. Reminder: all lecture examples have a Show Solution button if you get stuck.

> reverse-coyote

> climb

> encave (a little harder, like a homework prob)


Blue Dip Problem - Make a Drawing

> blue-dip

This is a more complicated problem. We'll work it out with drawings at every step to keep the details straight. In part we're showing the solution code, but more importantly we're showing the process for working through something this complicated.

What We Want

Before:
alt: below before

After:
alt: below after

1. Dip Detection

Say we have the code to go the right side. The difficulty is detecting each dip - we want an if-statement with a test that is true when we are over the dip.


alt: dip 1

A: Test is bit.right_clear()

If Test Code

if bit.right_clear():
    # handle dip in here

2. Down and Paint - Have and Want

Need to go into the dip square and paint it blue. On the drawing, put what we have, work out the steps towards what we want.

Aside: Can't just tell the computer what you want the result to look like! You have this dumb robot and you need to spell out the needed steps.

Make a drawing to work out the steps.


alt: dip 2

Steps to move into dip: turn right, move, then paint blue. aka:

bit.right()
bit.move()
bit.paint('blue')

Strategy Here - Don't Do It In Your Head

There's a bunch of detail here - bit's location, direction, blocks all around. We are using the drawing to keep those details clear, and work out the code steps with the drawing, vs. trying to do it in your head. This is the way to solve these problems. If you come to office hours with some broken bit situation, we will typically as you to make a drawing just as a first step - it's how we get these things working.

If you go to the desk of a professional programmer, you would not be surprised to see little sketches on scraps of paper, working out the details of some problem.

3. Back Up

We need to go back up to the previous square so the while-loop can continue. Use the drawing to work out the code to go up one.


alt: dip 3

We are in the dip, facing down. Steps to get back up: turn left twice, then move (or could turn right twice and move, either way, we are doing a 180)

bit.left()
bit.left()
bit.move()

Solution Thus Far - Try It

def blue_dip(filename):
    bit = Bit(filename)
    while bit.front_clear():
        bit.move()
        # Clear square below
        if bit.right_clear():
            bit.right()  # Down and paint
            bit.move()
            bit.paint('blue')
            bit.left()   # Move back up
            bit.left()
            bit.move()

Try running this form

Oops - Not Quite!

The above is pretty close but it has one problem which you may have spotted earlier, and in any case it does not work right when run. Look at how we move bit back up again:


alt: dip 4

Bug: The while loop assumes bit is facing the right side of the world and just moves bit forward. Our move-up code leaves bit on the correct square, but facing up which is the wrong way. Bit should be facing the right side of the world. Think of it this way - before we went down into the dip, bit was facing the right side of the world. Coming out of the dip, we need to set bit back the way it was, and then the while loop can continue as it did before. This is a slightly subtle bug, and nobody should feel bad for even an instant for writing it this way. The normal path is to have a few bugs, run the code, and then fix the bugs.

Fix - bit.right()

We need a final bit.right() to face the right side of the world. There's also a final paint after the loop to paint the last square green (not indented).

Blue Dip Solution

def blue_dip(filename):
    bit = Bit(filename)
    while bit.front_clear():
        bit.move()
        # Clear square below
        if bit.right_clear():
            bit.right()  # Down and paint
            bit.move()
            bit.paint('blue')
            # Move back up, face right
            bit.left()
            bit.left()
            bit.move()
            bit.right()
    # Paint last square green
    bit.paint('green')

The Point - Drawing vs. Details

The point is not to write your code perfectly before it runs. The point is that you can't just keep clicking the Run button when things don't work. A drawing helps provide a path through the details, building and debugging the code step by step. Even very experienced programmers make little drawings like this to work out their ideas.