#include <rdGModel.h>
Inheritance diagram for rdGModel:

Public Member Functions | |
| rdGModel () | |
| Construct an empty graphics model. | |
| rdGModel (const char *aFileName) | |
| Construct a graphics model from file. | |
| virtual | ~rdGModel () |
| Destructor. | |
| rdGBodies * | getBodies () const |
| Get the bodies that make up this graphics model. | |
| virtual void | updateObject (bool aDeep=true) |
| Update this object based on its XML node. | |
| virtual void | updateNode (bool aDeep=true) |
| Update the XML node for this object. | |
Private Member Functions | |
| void | setNull () |
| Set NULL values for all member variables. | |
Private Attributes | |
| rdGBodies * | _bodies |
| List of bodies. | |
A graphical model consists of a collection of bodies, each of which consists of geometric primatives like triangles and lines.
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Construct a graphics model from file.
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Update the XML node for this object.
Reimplemented from rdObject. |
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Update this object based on its XML node.
Reimplemented from rdObject. |
1.3