#include <rdGBodies.h>
Inheritance diagram for rdGBodies:

Public Member Functions | |
| virtual | ~rdGBodies () |
| Destructor. | |
| rdGBodies () | |
| Default constructor. | |
| rdGBodies (IDOM_Element *aElement) | |
| Construct an rdGBodies instance from an XML element. | |
| virtual rdGBody * | getBody (int aIndex) |
| Get the graphics body at a particular index. | |
| void | printBoneFiles () |
| Print SIMM-style bone files for all bodies. | |
| virtual void | updateObject (bool aDeep=true) |
| Update this object based on its XML node. | |
| virtual void | updateNode (bool aDeep=true) |
| Update the XML node representing this object. | |
Private Member Functions | |
| void | setNull () |
| Set all states to their null or default values. | |
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Construct an rdGBodies instance from an XML element.
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Get the graphics body at a particular index.
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Update the XML node representing this object.
Reimplemented from rdPtrArray. |
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Update this object based on its XML node.
Reimplemented from rdPtrArray. |
1.3