Education 229C
3 Units
Rationale for the Course
The curriculum for Learning Design and Technology students will focus on six areas:
Course description:
Each seminar will require that students navigate through one or more design sequences in learning environments rooted in a practical problem. Topics in learning, design and technology will be examined from a theoretical as well as practical, application perspective through readings and hands-on development as a team-collaborative effort.
Requirements:
There will be three assigned charrettes:.
The Tufte charette is described here
The second charette is a text and learning design project with Chris Doner, from Access Softek. Details will be forthcoming.
The third project will be a project of your own choosing, to be presented to the seminar and demonstrated as a prototype. More details will be available.
The final project will be a discussion of The Diamond Age.
REFERENCES
Cooper, A. (1995). About face : The essentials of user interface design. Foster City, CA: IDG Books.
Eddy, S. (1997). HTML In Plain English. New York: MIS: Press.
Flagg, B. (1990). Formative Evaluation For Educational Technologies. Hillsdale, NJ: LEA.
Greenbaum, T. (1993). The handbook for focus group research. New York: Lexington Books.
Gillingham, M. (1993). Effects of question complexity and reader strategies on adults' hypertext comprehension. Journal of Research on Computing in Education, 26, 1-15.
Lajoie, S. P., & Derry, S. J. (Eds.). (1993). Computers as cognitive tools. Hillsdale, N.J. : Lawrence Erlbaum Associates. (Esp. Lehrer, Patterns of hypermedia design.)
Mayer, Richard E. (1997). Multimedia learning: Are we asking the right questions? Educational Psychologist, 32(1), 1-19.
Nardi, B., (ed.). (1996). Context and Consciousness. Cambridge, MA: MIT Press.
NCSA--A Beginner's Guide to HTML. (http://www.ncsa.uiuc.edu/General/Internet/WWW/HTMLPrimer.html)
Norman, Donald A. (1988). The design of everyday things. New York :Doubleday.
Pelz, D. (1967). Creative tensions in the Research and Development Climate. .Science, 157, 69-74.
Rubin, H., & Rubin, I. (1995). Qualitative interviewing: the art of hearing data. Thousand Oaks, CA: Sage.
Schuler, D. & Namioka, A., (eds.). (1993). Participatory Design: Principles and Practices. Hillsdale, NJ: LEA.
Siegel, D. (1996). Creating Killer Web Sites. Indianapolis: Hayden Books.
Stephenson, N. (1995). The Diamond Age: Or a Young Lady's Illustrated Primer. New York: Bantam Books.
Tufte, E. (1983). The Visual Display of Quantitative Information. Cheshire, Conn.: Graphics Press.
Tufte, E. (1990). Envisioning Information. Cheshire, Conn.: Graphics Press.
Tufte, E. (1997). Visual Explanations. Cheshire, Conn.: Graphics Press.
Turkle, S. (1995). Life On The Screen : Identity In The Age Of The Internet. New York : Simon & Schuster.
Turkle, S. (1984). The Second Self : Computers And The Human Spirit. New York : Simon & Schuster.
Weinman, L. (1996). Designing Web Graphics: How To Prepare Images And Media For The Web. Indianapolis: New Riders Publishing.
Winograd, T., (ed.). (1996). Bringing Design to Software. New York: Addison-Wesley.
Wurman, R. (1989). Information anxiety is produced by the ever-widening gap between what we understand and what we think we should understand. New York : Doubleday.
Yale C/AIM WWW Style Manual. (http://info.med.yale.edu/caim/manual/contents.html)