Life Squared

Stories From Second Life: Hotwire Island and Lynn Hershman Leeson

Another little nice snippet about our Life Squared  project being shown at the SF Moma. Linden Lab's VP Marketing & Community Development, Robin (Linden) Harper, shares her thoughts: 

Art of Participation Connects Viewers, Artists

Wired magazine has a nice little bit called Art of Participation Connects Viewers, Artists. This is written about our Life Squared project currently on display at SFMOMA:

For Life2 (2006), San Francisco Bay Area artist Lynn Hershman Leeson worked with the Stanford Humanities Lab to create a virtual archive of her historic project The Dante Hotel that can be explored and altered by avatars in Second Life.
Hershman Leeson's historic project, which Life2 revisits, existed in a residence hotel room in San Francisco's North Beach neighborhood. For a period of nine months from 1973 to1974, visitors could get a key from the front desk any time and check in on the fictional occupants.

 

Life Squared project on display at SFMOMA

Lynn Hershman Leeson's The Dante Hotel (1973–74) is recognized as one of the pioneering site-specific public art installations in San Francisco. Originally presented in a real hotel room staged with remnants of fictional occupants, it was recast as Life² in the virtual world of Second Life in the course of collaborative project with SHL, funded by the Daniel Langlois Foundation. The resulting mixed reality work includes live images and online access to the project in the galleries alongside artifacts, prints, and documents from the original installation. 

Life Squared

Life Squared (L2) re-animates the existing archive of Lynn Hershman Leeson, now housed in the Special Collections Library at Stanford University. Converting the archive into a digital format of hybrid genre will allow users of the content to dynamically revisit the past while simultaneously expanding the audience for this material. Life Squared dialogues with the work of Lynn Hershman Leeson in the form of a mixed-reality "animated" archive developed in Second Life.

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