Games

Event: Play-Machinima-Law Conference (April 24-25 2009)

Organized by the Stanford Center for Internet and Society, the Stanford Humanities Lab and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information ResourcesPlay-Machinima-Law, is a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009.

CFP: Ludic Cartography. Mapping GameSpace

The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, and electronic gaming for an illustrated book that will be published in 2010. 

The Creative Engines of The Silicon Valley

SHL is collaborating with The Tech Museum of Innovation to organize an exhibition - provisionally titled 'The Creative Engines of the Silicon Valley' - focusing on creativity as exemplified by the entertainment industries in this Californian region. This will be a contribution to the Tech Museum’s “The Spirit of Silicon Valley” gallery renewal series.

How They Got Game

How They Got GameThe aim of the How They Got Game (link will launch external website) research project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games.

Syndicate content