STS 145. History
of Computer Game Design. Case History Grade Sheet.
NAME: TOPIC:
Identifying
the Topic: Introduction and Conclusion.
5 points.
·
Clearly states the subject of the case history within the
first two paragraphs. Reader knows the
essential who, what, when, where. Set
the stage for the historical narrative.
(Automatic 2-point penalty if you
fail to state subject of case history within first two paragraphs.)
·
The “why” of the case history is clearly stated in the
conclusion. Why is this topic
interesting and, in your view, worth writing about? Yes, you may also state this in other parts of the paper, but be
sure to revisit the significance of your topic in the conclusion and hammer the
point home. (Automatic 2-point penalty if
your paper ends abruptly without a clear conclusion.)
Historical
Narrative. 20 points.
·
Your narrative should flow in a logical and readable
manner from beginning to end. In most
cases, the organization of the paper will follow chronology, but this is not
always the case. If you are not
following chronology, it should be clear why not.
·
Stay on your topic and do not lose the track on
tangential issues.
·
The paper should not simply be a review of a game or your
impressions of it.
·
Write the entire paper in expository fashion. Do not use bulleted points, “credit boxes,”
or tables to convey important parts of the narrative. Only use them as sidebars or to collect information together that
you cover in your narrative.
·
Bottom line: You told a good history.
Sources
and Accuracy. 15 points.
·
Sources are cited appropriately that contribute to your
narrative and/or argument. A good
citation makes it clear what you used, whether or not the reader actually digs
up the source.
·
Use endnotes.
Find a style you like (MLA, Chicago, etc.) and stick with it. (Automatic
3-point penalty for no notes. 1-point penalty
for using footnotes instead of endnotes.)
·
You are not required to use interviews. However, if you did use them, we will
consider that a plus, assuming they add information or “flavor” to your paper,
and are integrated well into the narrative.
(Think gymnastics: Try for the extra skill if you can handle it. But
don’t add it to your routine if you can’t do it well, or you may lose points
for trying.)
·
A Bibliography IS required at the end of your paper,
unless you used no sources. The
bibliography should collect the sources you cited and also may included some
sources you did not cite, but influenced your general thinking about the topic.
Please use a generally accepted style sheet of your choosing for the
bibliography. (Automatic 3-point penalty for not including a bibliography if called
for.)
·
Yes, you may (and should) use class readings and lectures
(including the conference), if they are relevant to your paper in a substantial
way. (Not for general attribution, but
for specific information or arguments.)
·
Web-based resources listed on the class “library” page
are acceptable for citation. With other
sites, exercise due caution. Websites
and discussion groups are, of course, acceptable as primary sources if you wish
to document what they said; they are generally suspect as secondary sources of
information, that is, as sources of factual information or research. Example: You could use a discussion list to
document player reaction to a game, if players are contributing posts to that
list. You would not use that list to
document the publication date or designer of a game, just because one of the
posts asserts it.
·
The occasional small inaccuracy will be forgiven if it is
not essential to your argument. Major
inaccuracies will mean lost points here, as well as in your argument. Rule of thumb: If a fact or point is
important for your historical narrative or analysis, be sure it is accurate.
·
Bottom line for success here: You as the writer made an
effort to find accurate and useful information, and we, as readers are easily
able to identify the sources you used.
Analysis.
15 points.
·
This is your interpretation of
the events described in the case history.
Part of this interpretation may, in some cases, be the extension of your
focused case history to a more general point in the conclusion of your paper.
·
The analysis does not have to
be a separate section of your paper, but it can be. This depends on your topic, your presentation of the topic
etc. In other words, the analysis can
be a distinct section of the paper, or it can be woven into the narrative.
·
Avoid the “why this is the best
game/designer/game company” approach.
Tell us something we don’t know about the background or context for this
achievement instead. (Automatic 1-point
penalty for
using the phrase, “is the best game ever” anywhere in your paper!)
·
You are explaining why things
happened as they did. The analysis specifies technological,
cultural, or business factors that
were significant in the case history.
You should explain how these factors determined, influenced or affected the events described in the
narrative. Or means, of course,
that 1, 2 or 3 of these factors may be discussed. Your conclusion may focus on technological factors alone, for
example. You probably are doing a good
job if your paper relates one factor to another, say technological to cultural
factors. This part of the paper is a
good place to stop digging for a moment and rest on your shovel, asking
yourself what you think: Which of these factors shaped what happened in your
story?
·
Make clear why your case history is interesting. If you need it put bluntly, why should
someone want to read it? (Yes, you can
assume an interest in the topic!) Does
your case history raise a new issue?
Does it underscore why something you read about or heard about in class
is important? Does it suggest that your
case history can be applied more generally to other cases?
·
Bottom line: Your essay was thoughtful and made it clear
why you wrote about your topic.
Henry Lowood, 8 March 2004