Candidate
Team Projects - 2017
Team
Projects are for suitable for teams of students (typically 3) taking the
course for three credit units.
These projects
will be "pitched" in class on Thursday, January
12th
|
- new or updated
project description for 2017 |
|
- project to be
"pitched" by the project suggestor |
|
- project to be
"pitched" by Dave |
? |
- project "pitch"
status to be determined |
Project
contacts are listed on the handout distributed on the first day of
class.
"Recommended
Skillset" is dependent on the selected design concept.
Team Projects suggested this
year:
Team Projects suggested last
year:
Team Projects suggested in
past years:
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Pickup Sticks Project
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Background: A walking stick
is an assistive mobility device used by many people with moderately reduced
balance or strength to facilitate walking. It can improve balance, reduce pain,
increase mobility and confidence, help redistribute weight from a lower leg
that is weak or painful, improve stability by increasing the base of support,
and provide tactile information about the ground to improve balance. In the US,
10 percent of adults older than 65 years use canes and 4.6 percent use
walkers.
In contrast to crutches, walking
sticks are generally lighter, but, because they transfer the load through the
user's unsupported wrist, they are unable to offload significant loads from the
legs.
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Problem: For individuals who
use walking sticks for balance, it is difficult for them to pick up items that
have fallen to the floor.
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Aim: Explore designs that
will add a mechanism to walking sticks that would facilitate picking up small
objects on the floor.
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Design Criteria:
-
Other:
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Recommended Skillset:
Mechanical Engineering, Shop
- Links:
Back to top
Add-a-Sock Project
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-
Background:
-
Problem: Maintaining the fit
of a prosthesis throughout the day can be challenging for lower extremity
amputees who have fluctuating edema of their limb. Walking will often change
the volume of the limb necessitating the addition of a sock. Some amputees have
significant difficulty knowing when to add a sock due to their decreased
sensation in their limb, which can lead to problems with both fit and
function.
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Aim: Explore designs for a
simple pressure sensor system, to fit unobtrusively inside a prosthetic device,
to alert the user when it is time to add (or remove) a sock.
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Design Criteria:
-
Other:
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Recommended Skillset:
Mechatronics, Mechanical Engineering, Shop
- Links:
Back to top
Grip
Sense Project
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Background:
-
Problem: Users of upper limb
electro-mechanical hand prostheses do not have an easy way of determining the
grip strength that their device is producing. Too little grip may result in the
grasped object slipping out of their hand, while too much strength may damage
or crush the object.
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Aim: Explore designs for a
simple sensor system that will inform the user of the grip strength being
produced by his/her prosthetic device. The sensing modality must be something
other than vibration.
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Design Criteria:
-
Other:
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Recommended Skillset:
Mechanical Engineering, Shop
- Links:
Back to top
Hybrid Body-Powered Harness Project
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Background:
-
Problem: A body-powered
prosthetic device employs a cable system that runs from the prosthetic hand
across the back to the opposite shoulder. The prosthetic hand is powered by
either flexion of the shoulder or by flexion abduction of the scapulae. An
upper body amputee who wears a body-powered prosthesis must make abnormal
movements operate the prosthetic hand. These movements may bring unwanted
attention to the wearer and may also compromise the action and range of action
of the prosthesis. Additionally, persons with severe scar tissue or the
inability to generate sufficient force may not be able to operate a
body-powered prosthesis. In addition, body-powered systems are generally less
cosmetically pleasing than passive or myoelectric models.
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Aim: Explore alternative
ways of controlling the prosthetic device, perhaps using electronic sensors and
electromechanical systems.
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Design Criteria:
-
Other:
-
Recommended Skillset:
Mechanical Engineering, Shop
- Links:
- Body-Powered
Prostheses
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Get
a Grip Project
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Background: A handbike is a
hand pedaled bicycle designed for people without the ability to pedal with
their legs. The Freedom Ryder is the first high performance hand-powered
bicycle. Users of this recreation and racing product have set distance, speed,
and time records. The model FRH-1Q350X optionally features a forearm actuated
brake or the James Watson Quadgrips, a "forearm actuated brake lever" that
operate without the need to grip or squeeze a control.
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Problem: Although some
veterans with spinal cord injuries may be able move their arms, they may not
have the ability to form a strong grip, preventing them from efficiently
"pedaling" their handbikes.
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Aim: Explore designs that
would enhance a handbike user's with quadriplegia ability to pedal the Freedom
Ryder.
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Design Criteria:
- the design could be a
replacement hand grip assembly or an accessory that fits over the current
handgrip
- no structural modifications to
the handbike
- no drilling into the
frame
- optionally fits multiple
handbike models
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Other:
-
Recommended Skills:
Mechanical Engineering, Shop
- Links:
- Freedom Ryder -
FRH-1
- Bike-on
Quad Grip
- Bike-on
C5 Grip
- Top End Wheelchairs
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Dance Therapy Project
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Background: There is
considerable medical support documenting the positive health benefits of dance
and movement therapy for people experiencing stress-related physical and
psychological symptoms, pain, depression, cardiovascular disease, dementia,
Parkinson's disease, diabetes, cancer, and other conditions - promoting
emotional, social, cognitive, and physical well-being, as well as an enhanced
quality of life. Movement / Dance classes are offered at many Senior
Centers.
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Problem: Wheelchair users
are unable to dance in the traditional sense and some older adults who don't
use wheelchairs may experience balance issues that may affect their ability to
stand, walk, or move safely. However, with encouragement, they can all engage
in dance therapy while seated through movement of the body parts they can
control: head, neck, arms, hands, torso, and feet.
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Aim: Explore designs to
provide encouragement and enhance the dance therapy experience for both
wheelchair users and individuals who can not stand for long
periods.
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Design Criteria:
- the design should not
permanently alter the user's chair or wheelchair
- the design should be
portable
- the design may be
battery-powered
- the design may provide
encouragement and attention in multiple ways
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Other:
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Recommended Skillset:
Mechatronics, Mechanical Engineering, Shop
- Links:
Organizations:
Medical Conditions:
Cancer
Dementia
Cardiavascular Disease
Arthritis
Older Adults
Chair
and Wheelchair Dancing:
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Paddle Project
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Background: "GoodLife
Mobility, a 501 (c)(3) non-profit company, has been working in the field of
marine electric propulsion for individuals with physical challenges since 2009.
We have had a long term relationship with Jesse Billauer, a surfer who became a
quadriplegic in a surfing accident at age seventeen and has courageously
returned to surfing by getting pushed into waves by his friends. One of the
goals of the organization has been to get Jessie back in the waves with the
same kind of independence he enjoyed as an able-bodied surfer. Based on years
of R&D and a grant from the Christopher and Dana Reeve foundation, GoodLife
Mobility (GLM) now has working prototypes of a joystick-controlled surfboard
powered by an add on propulsion system that attaches to any surfboard or Stand
Up Paddle (SUP) board. This system compensates for Jesse's extremely limited
paddle strength."
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Problem: For people with an
upper body weakness due to age or impairment, recreational water mobility and
safety is often limited by their physical strength in paddling. At the same
time, paddling is important as it is both a source of physical exercise and
provides a sense of control.
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Aim: Explore designs that
would provide this population with an awesome on-the-water
experience.
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Design Criteria:
- Intuitive to use
- Avoids run-away
condition
- Waterproof
- Programmable to the user's
abilities
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Other:
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Recommended Skillset:
Mechatronics, Mechanical Engineering
- Links:
- GoodLife Mobility
- Jesse
at Marina del Rey, August 9, 2016 (Download video 1:24)
- Fernanda
at Sequoia Yacht, July 14, 2016 (Dowload video 1:13)
- GoodLife Trikes
- GoodLife Mobility Videos 7
videso
- Motionize SUP paddle
sensor
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Orthotic Rebound Shock
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Background: "In 1989, at the
age of 8, I was struck by a semi-truck, resulting in massive trauma to my right
leg. Because the injury happened at such a young age, in addition to losing a
significant portion of the lateral side of my right leg, I experienced growth
deformities over time. I am not an amputee as I still have my full limb;
however it has significantly less girth, has abnormal contours from muscle
trauma, sits at an abnormal angle, and has an abnormal rotation. Millions of
people like me live with disfigured limbs resulting from congenital diseases,
growth deformities, and trauma. Even when wearing a leg brace, these factors
are noticeable." - Max
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Problem: "I recently visited
a Paralympic snowboarding camp and found that I am at a severe disadvantage
compared to the other competitors as most of them have impaired ankles but
fully functioning knees, while I have both an impaired ankle and a severely
impaired knee. I have a desire for a mechanism that puts me on a more level
playing field with the other athletes. The main issue is that as I squat
deeper, I have a more difficult time maintaining balance, absorbing shocks, and
carrying a large percentage of my body weight on my affected right
leg."
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Aim: "Explore designs for a
mechanism, attached to my existing knee brace, which would improve its
stability and provide a significant elastic rebound during deep knee flexion.
The device would also serve as a shock absorber by dampening knee flexion and
storing the energy for rebounding the knee into extension."
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Design Criteria:
- The angle of knee flexion at
which the device is engaged must be adjustable (e.g. engages at 45, 75, or 90
degrees)
- The device can't be too bulky or
heavy such that performance gains are nullified
- The device must be easily
engaged and disengaged
- The device must be removable and
transferable to other braces
- The device must be very
responsive in it's application of assistance to assist an already functional
limb
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Other:
-
Recommended Skillset:
Mechanical Engineering
- Links:
- The Good Leg Project
- Photo of existing knee
brace
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Hand
Grasp Project
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Problem: While some stroke
survivors may have good arm function, some find it difficult to grasp, hold,
and release objects with their affected hand.
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Aim: Explore designs to add
a grasping, holding, and releasing capability for stroke
survivors.
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Design Criteria:
-
Other:
-
Recommended Skillset:
Mechanical Engineering
- Links:
- SaeboGlove
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Plugs for Molly
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Background: Molly has a
spinal cord injury as a result of an automobile rollover. After being told that
there was no hope for any voluntary movement below the top of her shoulders,
Molly proceeded to rehabilitate herself and continues to recover, decades after
her injury. Her injury has left her with limited grip and hand/arm
function.
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Problem: "Were I to add up
the number of minutes I have wasted fussing with cords and plugging them in, I
am certain it would add up to be a month of days over the past 20 years. And
then there is that calmed frustration."
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Aim: Explore designs for
cords (power, USB, and charging) that would facilitate their handling,
plugging-in, and unplugging for individuals with impaired grip and hand/arm
function like Molly.
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Design Criteria:
-
Other:
-
Recommended Skillset:
Mechanical Engineering
- Links:
- A
power plugs with a finger loop to make it easier to pull out the plug -
image
- Universal
Plug
- Moment by Moment:
The Healing Journey of Molly
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New
Project title
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Background:
-
Problem:
-
Aim:
-
Design Criteria:
-
Other:
-
Recommended Skillset:
- Links:
Back to top
Authoring Grade School Lessons on Disability and/or Assistive
Technology
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Background:
Nearpod is a mobile learning platform
that helps teachers deliver classroom instruction using iPads and other mobile
devices. It combines interactive presentation, collaboration, and real-time
assessment tools into one integrated solution.
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Problem: Although thousands
of Nearpod lessons have been authored, teachers currently don't have access to
engaging and interactive lessons about Disability and/or Assistive
Technology.
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Aim: Author Nearpod lesson
modules on Disability and/or Assistive Technology suitable for use in a grade
school classroom.
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Design Criteria:
-
Other:
-
Recommended Skillset:
Education
- Links:
- Graphite -
Nearpod Editorial
Review
- Nearpod
video (1:13)
- Making Tech Simple -
Nearpod
Introduction
- Edshelf -
Nearpod Review (with video
0:40)
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Art
Tools Project
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Background: Abilities United
in Palo Alto ensures that thousands of people with developmental and physical
disabilities fully participate in community life. They support children and
adults, their families and the community, and champions a culture in which all
members of society are included and appreciated for their distinctive
contributions.
Several participants who Abilities
United serve have significant range of motion and muscle / motor control
challenges but greatly enjoy art. The artists, all of whom also have a
developmental disability, have a unique way of expressing their artistic
interpretation of their subjects. Their joy of art and life is expressed in
works created with acrylic paint, watercolor, paper, and other
mediums.
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Problem: Currently the
Abilities United staff needs to provide several of its artists with personal
full-time assistance during art activities. Even with this level of attention,
they can only help the artists in a very limited way.
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Aim: Explore designs that
would allow artists with developmental disabilities or range of motion and
muscle / motor control challenges to be more independent and increase their
ability to participate in art.
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Design Criteria: The design
should:
- be simple tools or
adaptations
- avoid creating a
mess
- be easy to set up and put
away
- minimize the need for staff
assistance
- permit artists to pursue their
craft independently
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Other: Artwork is available
for purchase.
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Recommended Skillset:
Mechanical Engineering
- Links:
- Abilities United
- Palo
Alto's Abilities United teaches independent living skills
- Making
art, building lives
- Teacher
Tips to Adapt Art Projects for Special Ed
- Art
Supplies for the Special Education Classroom
- Working with Special
Needs Students in Art
- KinderArt
- Activities
for Disabled Adults
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Wheelchair Backup Monitor and Alert
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Background: A few veterans
with spinal cord injury at the VA Palo Alto Health Care System use power
wheelchairs with head array controllers. (Head array controllers allow an
individual without hand or arm function to drive their wheelchairs using their
head position.)
-
Problem: Individuals who use
a head array controlled wheelchair often do not have a sufficient range of neck
motion to check for obstacles behind their wheelchair while backing up. The
array controller itself may obstruct their view to the rear or cause the
wheelchair to move in an unintended manner when looking for obstacles to the
rear. Other wheelchair users are not always aware of what's behind them. All
these situations create a potential safety hazard as the user could
unintentionally collide with objects or people.
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Aim: Explore mechanical or
electronic designs to provide rearward visibility and warning while backing
up.
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Design Criteria: The
solution should not involve drilling into the wheelchair frame or modifying its
controller.
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Other:
-
Recommended Skillset:
Mechatronics, Mechanical Engineering
- Links:
- Permobil C300
wheelchair
- Inspection camera
- Rear
view cameras
- Mini Rear View
Camera
- TeraRanger One -
Distance Sensor
- Rear
View Mirror
- Raspberry Pi
Camera Module
- Wide Screen Mirror Monitor &
Backup Camera with Night Vision
- Video
Backup Camera Kit
- Wireless Backup Camera
Kit
- Wi-Fi Camera - view through Android
& iOS
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Creative
Expression
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Background: Most everyone
has a need and desire to be creative through activities such as writing,
painting, sculpture, pottery, jewelry, quilting, photography, singing, dancing,
and music.
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Problem: Existing tools
supporting creativity are often lacking for people with disabilities. Movement
difficulties may prevent an individual from fully participating in their chosen
activity.
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Aim: Explore ways to enhance
creative expression for people with disabilities. This could include the
creation of new activities or fabrication of new tools.
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Suggestions:
- Convert the user's existing
assistive technology device into a creative "paintbrush" or "musical
instrument"
- Use non-traditional inputs such
as residual movements or brain waves
- Adapt or create instruments for
musicians with disabilities
- One-Handed Musical
Instrument (OHMI) Competition
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Other:
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Recommended Skillset:
Various, depends on chosen solution
- Links:
- Chris Chafe - Director of
CCRMA
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Designing Your
Afterlife
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Background: Death is the
most severe form of disability as one is no longer able to interact with people
or physical objects in the living world. What remains are only frozen static
artifacts - images, writings, and the recollections of others. Gone are one's
personality, beliefs, expertise, humor, vision, memories, insights, and
intellect.
-
Problem: With one's death,
it is impossible to provide a full and accurate representation of whom they
were, what they believed in, and how they acted. The recollections of family
and friends fade and disappear with time, leaving the departed one's legacy at
the mercy of the living.
-
Aim: Explore ways to
preserve one's essence after death. In the technology extreme, this might
manifest itself as an interactive system that responds to queries, retells
stories, relates experiences, shares expertise, and expresses humor. The
pre-dead user would be able to create and program his / her eternal
computer-based persona before her / his demise.
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Other:
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Recommended Skillset:
Various, depends on chosen solution
- Links:
- Adobe Mobile Apps:
- Voice
- produces story-telling videos from pictures and audio
- Slate - produces rich and
interactive content in a album-like format
- Clip - produces
video and audio sequences on the fly
- Adobe Desktop / Laptop
Applications:
- Digital Publishing Solution:
Course Apps - a high-level solution for courses
- Captivate - creates
high-level elearning content
- Presenter - produces
compelling and interactive presentation, starting from Microsoft PowerPoint
- 3-D
Hologram Technology Will Make it Possible to Virtually Connect With People
After Theyre Gone
Back to top
Project employing the Leap
Motion Controller
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Background: The Leap Motion
Controller senses and tracks the movement of hands and fingers in 3D: pointing,
waving, reaching, and grabbing. Advertised applications for this USB device
include control of a computer to: browse the web, read articles, flip through
photos, play music, draw, paint, design, play video games, and create
music.
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Aim: Explore an application
for a person with a disability using the Leap Motion Controller product.
Examples include enhanced computer control and accessibility for those with
limited manipulation abilities, physical therapy coach, control of household
appliances (lights, TV, music system), operation of Bluetooth devices (iPhone),
and implementation of an on-screen keyboard.
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Design Criteria: The device
should be appropriate for the user's abilities and be simple to configure and
use.
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Other:
-
Recommended Skillset:
Computer Science
- Links:
- Leap Motion
- Leap Motion
Controller
- V2 Tracking Software
- Leap Motion
forums
- Gesture-Based Design
Engineering (with video 3:27)
-
- Applications:
- Four
Deaf Students Launch a Revolutionary Way To Communicate -
MotionSavvy
- Helping People
with Disability and Parkinsons Disease (video 5:00 in Spanish)
- Tiny
Device, Huge Potential: How Leap Motion Will Change Computing
- Using
the Leap Motion to enhance software accessibility
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Enhanced bed control for
veterans with spinal cord injury
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Background: Veterans with
spinal cord injury at the Palo Alto VA Health Care System use electric beds
equipped with a pendant that controls their operation: head up/down, bed
up/down, and foot up/down.
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Problem: The buttons on the
controller are difficult to activate as they are concave and require
considerable pressure.
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Aim: Explore solutions that
would enable veterans to more easily operate their beds, including voice
activation.
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Design Criteria: Solutions
could consist of a replacement bed control pendant or an overlay to the
existing pendant.
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Other:
-
Recommended Skillset:
Various, depends on chosen solution
- Links:
- Bed manufacturer
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Enhanced access to touch
screens
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Background: Touch screen
devices - tablets, phones, kiosks, and computers - are becoming increasingly
popular in everyday life, from personally-owned devices to those found in
stores and polling places.
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Problem: Many people with
limited hand control have trouble getting their touch screen device to accept
their 'tap' or interpret their gestures correctly. Sometimes the problem is
caused by dry hands or fingers, but more often it's related to a user's mild
fine motor problems. In one situation, this issue causes them to
unintentionally slide their finger across the screen when they desire to tap,
resulting in the touch screen device misreading this action as a swipe. Or they
may inadvertently hold their finger on the selection too long, leading to
misinterpretation as a precursor to selecting or copying a block of
text.
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Aim: Explore ideas that
would enable users to make their selections more accurately on their personal
touch screen devices.
-
Design Criteria: The
solution should be an external adapter that can be used with an unmodified
touch screen device. Light weight, low cost, and compact size are key
features.
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Other:
-
Recommended Skillset:
Various, depends on chosen solution
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- Links:
Back to top
Magical Bridge Playground Project
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Background: Magical Bridge
has built the nation's first fully accessible and socially inclusive playground
designed specifically for children with disabilities as well as children of
parents who have a disability.
-
The City of Palo Alto designated
1.3 acres of underutilized public land in Mitchell Park, located at 600 East
Meadow Drive in Palo Alto, for the site of the Magical Bridge Playground. The
playground is adjacent to Abilities United and close to the new Mitchell Park
Library.
-
The
playground
opened in April 2015 and has been very popular with both kids and parents,
with some families traveling long distances to experience it.
-
The
Magical Bridge Foundation has
recently been created to assist other communities in building their own
Playgrounds.
-
Problem: The park's play
equipment has been well-received, but some aspects of the play areas could be
modified for better access. In addition, replacement play areas are sought to
update the park with fresh attractions every few years. And as additional
Playgrounds are constructed, there will be more opportunities to design new
features and refine existing designs.
-
Aim: Explore designs to
offer a new and innovative play and educational experiences incorporating
multiple senses, actions, and outcomes.
- Consider designs for an object
that generates sounds (or sound effects) when it is touched, pushed, shaken,
turned, stepped on, etc. Also consider "sound-ifying" existing playground
equipment.
-
Design Criteria: Designs
should be fun, safe for everyone, accommodate children and parents with
disabilities, durable, low-voltage or solar-powered, and
magical.
-
Other Information: Students
will build and test a scaled prototype of their design.
-
Recommended Skillset:
Mechanical Engineering, Mechatronics, depends on selected design
concept
-
- Links:
-
Back
to top
Customize Abby's Scooter Project
-
Background: Abby is an
artist, a retired art teacher (grades K-College), a psychiatric social worker,
and a computer graphic designer. She is an individual with multiple
disabilities: a mobility challenge, a bipolar disorder, and a visual
impairment. She is passionate about making a difference and advocating for
individual rights. She Chairs the
Consumer
Advisory Council and represents consumers on the Board of Directors of NAMI
(National Alliance on Mental
Illness) in Santa Clara County and has volunteered in their
Connection
Recovery Support Group and the
Peer
PAL Program. She has also volunteered for the
Vista Center for the Blind and Visually
Impaired, has been on the
Board of Directors
of the Silicon Valley Independent Living
Center (SVILC), has successfully been involved in litigation to preserve
the rights of service dog recipients when they are hospitalized, and has
presented Poster Sessions and spoken at conferences including NAMI's National
Convention, California ADA (Americans with Disabilities Act) 2015 Conference
celebrating 25 years and the California Council of the Blind's Annual
Convention. Abby has a service dog, Inglis, from Canine Partners for Life in
Cochranville, PA.
-
Problem: Individuals, such
as Abby, who use wheelchairs, scooters, or walkers have little opportunity to
extend their personal sense of fashion and aesthetics to these devices. This is
exacerbated by the fact that the equipment covered by health insurance or
Medicare is often the most "basic" version with a plain design. Whereas one's
choice of clothes, shoes, accessories, and jewelry are made on a daily basis,
users of these devices have to "wear" the same equipment everyday and for every
occasion.
-
Abby's scooter has no lighting
which creates a safety hazard while traveling at night.
-
Aim: Explore ways to add a
personal aesthetic to and enhance the night time visibility of Abby's
scooter.
-
Design Criteria:
- The design should not alter or
permanently deface or damage the physical structure of the scooter.
- The customization should be able
to easily be installed, removed, changed, cleaned, and washed by the
user.
- The design should work on a
number of popular / standard scooters covered by insurance and
Medicare.
- Consider different user personas
and aesthetics (e.g. refined / elegant, modern / contemporary, smart / sporty,
premium / luxury, male / female, as well as the age of user, etc).
- Consider fabrics, metal
finishes, colors, patterns, lights, textures, and text elements.
- Consider a variety of usage
occasions (e.g. in-home, outdoors, party, tailgater, etc).
- The design should be inexpensive
and easy to fabricate.
- Consider designs that would
enhance scooter visibility at night and when crossing streets.
-
Recommended Skillset:
Mechanical Engineering
- Links:
- Design
Flair for the Least-Stylish Devices
- Icon Wheelchairs
- Amazing
Halloween Costumes around a Wheelchair
- This
Lexus Is Decked Out With Over 40,000 Programmable LEDs
- 'Magical
Wheelchair' Offers Unforgettable Halloween for Disabled
Kids
- TravelScoot
Folding Mobility Scooter
- Abby's scooter
on Elizabeth's TravelScoot
- The Inglis Foundation
- Canine Partners for Life (CPL)
Abby, her
scooter, and Service Dog, Inglis |
|
Back to top
Student-defined Team
Projects
- Meet with course instructor to
discuss and agree upon the specifics of the project. Interview, observe, and
discuss assistive technology problems with an individual with a disability or
older adult. Address their desire to participate in one of the following
activities by designing an adaptation to an existing device / tool or creating
a new, more useful one. Projects could address:
-
-
Activities of Daily Living -
cooking, showering or bathing, dressing, cleaning, housework, yard work,
employment, education, shopping, commuting, etc
-
Sports and Exercise - walking,
running, indoor and outdoor sports, etc
-
Leisure Activities and Hobbies
- collecting, model making, crafts, board games & videogames,
etc
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Other project
ideas
- Project Coach:
- David L. Jaffe, MS
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