Candidate
Team Projects - 2016
Team
Projects are for suitable for 1, 2, or 3 students taking the course for
three credit units.
Many of these
projects will be "pitched" in class on Thursday,
January 7th
|
- new or updated
project description for 2016 |
|
- project to be
"pitched" by the project suggestor |
|
- project to be
"pitched" by Dave |
? |
- project "pitch"
status to be determined |
Project
contacts are listed on the handout.
Team Projects suggested this
year:
Team Projects suggested last
year:
Team Projects suggested in
past years:
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Walking Stick Project
-
Background: A walking stick
is an assistive mobility device used by many people with moderately reduced
balance or strength to facilitate walking. It can improve balance, reduce pain,
increase mobility and confidence, help redistribute weight from a lower leg
that is weak or painful, improve stability by increasing the base of support,
and provide tactile information about the ground to improve balance. In the US,
10 percent of adults older than 65 years use canes and 4.6 percent use
walkers.
In contrast to crutches, walking
sticks are generally lighter, but, because they transfer the load through the
user's unsupported wrist, they are unable to offload significant loads from the
legs.
Barbara is a 91 year-old designer
and pioneer in occupational therapy. She uses walking sticks everyday to help
with her balance. She fashioned the grips on her device by building up layers
of duct tape.
-
Problem: Walking sticks must
be fitted, adjusted, and personalized for its user - including its appearance,
height, grip, and type of tip.
-
Aim: Explore a custom
walking stick design for Barbara.
- Design Criteria:
- comfortable grips
- forward illumination
- enhanced visibility
- improved aesthetics
- "rocker tips"
-
Other:
- Links:
- RockerTip
Walking
Sticks |
|
|
|
In
use |
Left
grip |
Right
grip |
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Improved Walker Project
-
Background: A walker or
walking frame is an assistive technology product for people with mobility
disabilities or older adults who need additional support to maintain balance or
stability while walking. A rollator is a wheeled walker.
-
Problem: Users of walkers
are often seen somewhat slouched or bent over as they walk. This creates
posture problems and discomfort.
-
Aim: Explore an aftermarket
addition to a standard walker that would encourage better posture and improve
balance.
-
Design Criteria: The
solution should adapt to a standard walker, encourage correct posture, offer
stability, and promote confidence in its use.
-
Other:
- Links:
- Tips
for Walker Use
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Power for Veterans Project
-
Background:
-
Problem: Veteran in-patients
at the VA Palo Alto Health Care
System (which wards?) have a desire to power and recharge all their
personal devices (such as ...) including assistive technologies within reach at
their bedside. However the proliferation of these devices and chargers often
requires extension cords and multiple power strips which are strictly
prohibited by the
Joint
Commission Environment of Care standards.
-
Aim: Explore designs which
would allow patients to power and recharge all their personal devices within
easy reach of their bedside while being in compliance with Joint Commission
regulations.
-
Design Criteria:
- must be electrically
safe
- must be in compliance with
regulations
- must not interfere with medical
treatments
- must not interfere with
transfers to/from bed
- must not create a tripping
hazard
- must be an
aesthetically-appealing design
-
Other:
- Links:
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Authoring Grade School Lessons on Disability and/or Assistive
Technology
-
Background:
Nearpod is a mobile learning platform
that helps teachers deliver classroom instruction using iPads and other mobile
devices. It combines interactive presentation, collaboration, and real-time
assessment tools into one integrated solution.
-
Problem: Although thousands
of Nearpod lessons have been authored, teachers currently don't have access to
engaging and interactive lessons about Disability and/or Assistive
Technology.
-
Aim: Author Nearpod lesson
modules on Disability and/or Assistive Technology suitable for use in a grade
school classroom.
-
Design Criteria:
-
Other:
- Links:
- Graphite -
Nearpod Editorial
Review
- Nearpod
video (1:13)
- Making Tech Simple -
Nearpod
Introduction
- Edshelf -
Nearpod Review (with video
0:40)
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Support System to Destigmatize Mental Health in the Black
Community
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Background: According to the
US Department of Health and Human Services: Office of Minority Health, African
Americans are 20% more likely to report having serious psychological distress
[1]. Also African Americans living below the poverty level, as compared to
those over twice the poverty level, are three times more likely to report
psychological distress. Some of the main psychological disorders that African
Americans experience are major depressive disorder, attention deficit
hyperactivity disorder, suicide, and PTSD. African Americans are also more
likely to experience homelessness and exposure to violence, which are both
correlated to increasing the likelihood of developing a mental health
disorder.
-
Problem: African Americans
are 50% less likely to receive mental health treatment or counseling and 60%
less likely to receive prescription medication for mental health treatment or
counseling. Of the African Americans who have had a major depressive episode,
they are 20% less likely to receive treatment. Some of the main factors that
create this gap are:
- Lack of understanding,
misinformation, and stigma about mental health in the black
community
- Faith, spirituality, and
community beliefs
- Reluctance and inability to
access mental health services
- Differences in metabolizing
medications
- Provider bias and inequity of
care [2]
-
Aim: Create an information
support system that destigmatizes mental health in the black
community.
-
Design Criteria: The
system's design must:
- Consider mental health stigmas
within the black community
- Be culturally
sensitive
- Understand the unique challenges
that mental health in the African American community poses as compared to other
communities
-
Other:
- Links:
- [1]
Mental
Health and African Americans
- [2]
African
American Mental Health
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Knee
Brace Project
-
Background: Knee bracing is
a common orthopedic treatment for a variety of conditions including
stabilization from torn ligaments, prevention of knee injury in contact sports,
and unloading the knee on one side to relieve arthritis pain.
-
Problem: Knee braces are
generally well tolerated, however many people who need them the most cannot use
them for a few very specific reasons:
-
For a user who lacks good calf musculature or has
a conical shaped limb, a brace is very difficult to suspend in the correct
location.
-
If the user has knee instability due to weak
quadriceps, a simple knee brace will not provide enough stability to prevent
falling, unless it is locked all the time. This is unacceptable for most
people.
-
Many braces are too bulky - they do not fit under
standard pants.
-
Aim & Design Criteria:
Explore brace designs that stay in place, incorporate a mechanism that locks
the knee when needed, unlocks the knee when not needed, and is not too
bulky.
-
Other:
- Links:
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Jogging and Running Aid for the Blind and Visually
Impaired
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Background: There are few
products that serve the exercise and sporting needs of people who are blind or
visually impaired.
-
Problem: It is challenging
for runners who are blind or visually impaired to independently navigate a
running environment as the common walking navigation technique using a long
cane is not effective at running speeds and sighted running guides are often
not available.
-
Aim: Explore designs for an
aid that runners who are the blind or visually impaired can employ to during
running or jogging to enhance their running experience.
-
Design Criteria:
- the aid could be entirely
mechanical or employ electronic components
- the aid must be safe for the
runner and others
- the aid must provide the runner
confidence in navigating the running environment
-
Other:
- Links:
- AMD
Rectangle
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Project title
-
Background:
-
Problem:
-
Aim:
-
Design Criteria:
-
Other:
- Links:
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Art
Tools Project
-
Background: Abilities United
ensures that thousands of people with developmental and physical disabilities
fully participate in community life. They support children and adults, their
families and the community, and champions a culture in which all members of
society are included and appreciated for their distinctive
contributions.
Several participants who Abilities
United serve have significant range of motion and muscle / motor control
challenges but greatly enjoy art. The artists, all of whom also have a
developmental disability, have a unique way of expressing their artistic
interpretation of their subjects. Their joy of art and life is expressed in
works created with acrylic paint, watercolor, paper, and other
mediums.
-
Problem: Currently the
Abilities United staff needs to provide several of its artists with personal
full-time assistance during art activities. Even with this level of attention,
they can only help the artists in a very limited way.
-
Aim: Explore designs that
would allow these artists to be more independent and increase their ability to
participate in art.
-
Design Criteria: The design
should:
- be simple tools or
adaptations
- avoid creating a
mess
- be easy to set up and put
away
- minimize the need for staff
assistance
- permit artists to pursue their
craft independently
-
Other: Artwork is available
for purchase.
- Links:
- Abilities United
- Palo
Alto's Abilities United teaches independent living skills
- Making
art, building lives
- Teacher
Tips to Adapt Art Projects for Special Ed
- Art
Supplies for the Special Education Classroom
- Working with Special
Needs Students in Art
- KinderArt
- Activities
for Disabled Adults
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Aesthetic Brace Fairing Project
-
Background: "In 1989, at the
age of 8, I was struck by a semi-truck, resulting in massive trauma to my right
leg. Because the injury happened at such a young age, in addition to losing a
significant portion of the lateral side of my right leg, I experienced growth
deformities overtime. I am not an amputee as I still have my full limb; however
it has significantly less girth, has abnormal contours from muscle trauma, sits
at an abnormal angle, and has an abnormal rotation. Millions of people like me
live with disfigured limbs resulting from congenital diseases, growth
deformities, and trauma. Even when wearing a leg brace, these factors are
noticeable." - Max
-
Problem: While there are
solutions to address functional deficiencies in limbs, there are none that
directly address the aesthetic damage. The psychological impact of the visual
appearance of a disfigured limb can be catastrophic to those so affected. It
can affect their willingness to be seen in public, to participate to certain
activities, and otherwise live a normal life. Imagine someone with a disfigured
leg wanting to wear shorts on a hot day or go swimming but not doing so because
they don't want to deal with people staring at their limb. Some products -
called fairings - exist for prosthetic artificial limbs, but none for orthotic
braces.
-
Aim: "Explore brace
attachment designs that address these superficial deficiencies in my right leg
- specifically the lack of girth, the abnormal angle, and the abnormal shape -
essentially hiding the disfigurement. The brace attachment itself can be
noticeable (and look good), but must hide the underlying
disfigurement."
-
Design Criteria: The limb
brace attachment must:
- Look great. When wearing the
device, it must visually appear like a normally leg or as normal as possible
given the extent of the underlying limb disfigurement. The attachment does not
need to look like actual skin it only needs to copy the shape and "pattern" of
a leg. It could have the aesthetic of an article of clothing.
- Be easy to put on and take
off.
- Allow the limb to "breathe". The
design cannot result in the limb becoming excessively hot.
- The attachment must allow the
user to walk and move normally, without restricting the limb's motion in
flexion or rotation.
- The design does not need to
address structural deficiencies of the limb (e.g stability or
function).
- Ideally, the specific design
methods employed could be transferable to other uniquely disfigured limbs, ie,
the product should be able to be replicated for different users with different
disfigurements.
-
Other: Here are some
fairings that have been created for prosthetics:
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Educational Design Challenge Kit for Children with
Disabilities
-
Background: The Resource
Area for Teaching (RAFT) is a non-profit organization that creates innovative
hands-on Activity Kits which are used by 12,000 educators to help nearly one
million K-8 students master important educational concepts and work skills.
These kits are particularly popular with educators because they seem to "open
up" students with physical, mental, or emotional disabilities and get them
excited about learning and participating.
RAFT would like to introduce a new
Educational Design Challenge Kit that is hands-on, open-ended, and covers
multiple subject areas. Teachers will use the new kit to stimulate learning,
teamwork, and creative thinking in their classrooms.
-
Problem: Current Activity
Kits are not always accessible to children with disabilities.
-
Aim: Explore ideas for an
Educational Design Challenge Kit that will engage children (grades 6 to 8)
including those with moderate sight, mobility, or dexterity limitations and
evaluate their effectiveness in a classroom setting.
-
Design Criteria:
- The Educational Design Challenge
Kit must be accessible to all children, both with and without
disabilities.
- Activities employing the Kit
must promote learning, teamwork, and creative thinking.
- The Kit must be appropriate for
the intellectual and disability level of the students.
- The Kit must address at least
two subject areas such as science, math, art, language, engineering,
programming, etc.
- The Kit can take the form of a
toy, product, game, story, work of art, etc.
- The materials comprising the Kit
must be low cost and safe to use and can a variety of interesting surplus items
available at RAFT such as foam, cloth, wood, paper, corks, bottle caps, and
CD's as well as other readily-available items such as tape, paperclips, and
string.
- The finished Kit must be
compact, easy to store, ship, set up, explain, and use.
- The project report must include
a comprehensive instruction guide and educational plan for
teachers.
-
Suggested
Activities:
- Brainstorm possible "design
challenges" for students (example: Can you make a plane that flies using
commonly-found materials?).
- Convert the top concept into a
series of Educational Design Challenge prototypes.
- Test the new Kit with children
in grades 6 to 8, including those with moderate sight, mobility, or dexterity
limitations.
- Evaluate the outcome of tests,
iterate the design, and recommend further improvements which RAFT can include
if they decide to commercialize the prototype into a new educational
product.
-
Other: Access will be
provided to teachers for their input and feedback and to children to test the
classroom effectiveness of the Educational Design Challenge
Kit.
-
Links:
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iPhone and Me Project
-
Background: "I used to be
right-handed. But after a stroke that took my motor skill and ability to feel
on the entire right side, I had no choice but to depend on my left hand
exclusively. Because I lost not only function, but also the sense of touch on
one side, I literally have to keep an eye on my right hand so as not to touch
sharp items or a hot kettle, for example." - Sachiko
-
Problem: "I recently
purchased an iPhone, but I can not use it on the go. I need to put the it on a
table to securely hold it when I swipe or type so it will not slide
away."
-
Aim: Explore designs that
would enable Sachiko to handle and effectively operate an iPhone with one
hand.
-
Design Criteria: The design
should not damage the iPhone or allow it to fall or slip out of her right
hand.
-
Other:
- Links:
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Horseback Riding at Home Project
-
Background: The non-profit
organization, Ability Production, provides services, information, and resources
for individuals managing their spinal cord injuries as well as those
experiencing MS, Parkinson's, or recovering from a stroke and their support
communities who want to maximize their health and quality of life. The research
and experience shared by Ability Production can benefit anyone, with or without
a traumatic injury.
-
Horseback riding is an ideal
activity for maximizing and stimulating movement in a "compromised body". The
benefits of hippotherapy include improvements in balance, muscle strength,
gait, posture and symmetry, joint mobility, sensory processing, and motor
planning.
-
Problem: Most people are
unable to pursue adaptive riding due to lack of local access, the high cost,
their unfamiliarity with (or fear of) horses, inclement weather, or the
difficulty of traveling to a riding venue.
-
Aim: Explore designs for an
alternative to horseback riding that would provide similar benefits in a home
or clinic environment for people with compromised bodies.
-
Design Criteria: The
horseback riding alternative must:
- be "bouncy",
but stable (limited side-to-side and front-to-back
movements)
- include
support "handles" for additional rider stability
- accommodate
the project suggestor, but consider designs to adapt the design for a range of
rider's sizes and abilities
- be portable
through its ability to be disassembled, transported, and
reassembled
- allow rider
access from the side and rear
- accommodate
riders who would mount and dismount from/to a wheelchair
-
Design Suggestion: Explore
"Peanut Physioballs" as a seating alternative. They feature a unique design
which limits movement along one axis to create a more stable, reliable, and
consistent motion during use. Their round shape is advertised to provide
rolling movements that engage the body's core muscles and deliver a safe,
effective workout. The physioball allows up-and-down, side-to-side,
forward-and-back, and diagonal movements that stimulate the neurological
system; provide massage for the legs, gluts, and pelvic floor; improve postural
alignment; and engage lymphatic movement.
-
Other:
- Links:
- Ability Production
- Hippotherapy
for People with Disabilities
- American Hippotherapy
Association
- Physioball links:
- Balls 'n' Bands -
PhysioRoll
Peanut Ball
- Therapro -
Physio
Rolls (AKA Deluxe Peanut Balls)
- Walmart -
Sportime
Physio-Roll Exercise Ball
- Special Needs Toys -
Peanut
Balls
- Dynaflex -
Fit-Chair
with Base
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Wheelchair Backup Alert
-
Background: A few veterans
with spinal cord injury at the VA Palo Alto Health Care System use power
wheelchairs with head array controllers. (Head array controllers allow an
individual without hand or arm function to drive their wheelchairs using their
head position.)
-
Problem: Individuals who use
a head array controlled wheelchair often do not have a sufficient range of neck
motion to check for obstacles behind their wheelchair while backing up. The
array controller itself may obstruct their view to the rear. These situations
create a potential safety hazard as the user could unintentionally collide with
objects or people.
-
Aim: Explore mechanical or
electronic designs to provide rearward visibility and warning while backing
up.
-
Design Criteria: The
solution should not involve drilling into the wheelchair frame or modifying its
controller.
-
Other:
- Links:
- Permobil C300
wheelchair
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Creative
Expression
-
Background: Most everyone
has a need and desire to be creative through activities such as writing,
painting, sculpture, pottery, jewelry, quilting, photography, singing, dancing,
and music.
-
Problem: Existing tools
supporting creativity are often lacking for people with disabilities. Movement
difficulties may prevent an individual from fully participating in their chosen
activity.
-
Aim: Explore ways to enhance
creative expression for people with disabilities. This could include the
creation of new activities or fabrication of new tools.
-
Suggestions:
- Convert the user's existing
assistive technology device into a creative "paintbrush" or musical
"instrument"
- Use non-traditional inputs such
as residual movements or brain waves
-
Other:
- Links:
- Chris Chafe - Director of
CCRMA
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Designing Your
Afterlife
-
Background: Death is the
most severe form of disability as one is no longer able to interact with people
or physical objects in the living world. What remains are only frozen static
artifacts - images, writings, and the recollections of others. Gone are one's
personality, beliefs, expertise, humor, vision, memories, insights, and
intellect.
-
Problem: With one's death,
it is impossible to provide a full and accurate representation of whom they
were, what they believed in, and how they acted. The recollections of family
and friends fade and disappear with time, leaving the departed one's legacy at
the mercy of the living.
-
Aim: Explore ways to
preserve one's essence after death. In the technology extreme, this might
manifest itself as an interactive system that responds to queries, retells
stories, relates experiences, shares expertise, and expresses humor. The
pre-dead user would be able to create and program his / her eternal
computer-based persona before her / his demise.
-
Other:
- Links:
- Adobe Mobile Apps:
- Voice
- produces story-telling videos from pictures and audio
- Slate - produces rich and
interactive content in a album-like format
- Clip - produces
video and audio sequences on the fly
- Adobe Desktop / Laptop
Applications:
- Digital Publishing Solution:
Course Apps - a high-level solution for courses
- Captivate - creates
high-level elearning content
- Presenter - produces
compelling and interactive presentation, starting from Microsoft PowerPoint
- 3-D
Hologram Technology Will Make it Possible to Virtually Connect with People
After Theyre Gone
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Project employing the Leap
Motion Controller
-
Background: The Leap Motion
Controller senses and tracks the movement of hands and fingers in 3D: pointing,
waving, reaching, and grabbing. Advertised applications for this USB device
include control of a computer to: browse the web, read articles, flip through
photos, play music, draw, paint, design, play video games, and create
music.
-
Aim: Explore an application
for a person with a disability using the Leap Motion Controller product.
Examples include enhanced computer control and accessibility for those with
limited manipulation abilities, physical therapy coach, control of household
appliances (lights, TV, music system), operation of Bluetooth devices (iPhone),
and implementation of an on-screen keyboard.
-
Design Criteria: The device
should be appropriate for the user's abilities and be simple to configure and
use.
-
Other:
- Links:
- Leap Motion
- Leap Motion
Controller
- V2 Tracking Software
- Leap Motion
forums
- Gesture-Based Design
Engineering (with video 3:27)
-
- Applications:
- Four
Deaf Students Launch a Revolutionary Way To Communicate -
MotionSavvy
- Helping People
with Disability and Parkinsons Disease (video 5:00 in Spanish)
- Tiny
Device, Huge Potential: How Leap Motion Will Change Computing
- Using
the Leap Motion to enhance software accessibility
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Enhanced bed control for
veterans with spinal cord injury
-
Background: Veterans with
spinal cord injury at the Palo Alto VA Health Care System use electric beds
equipped with a pendant that controls their operation: head up/down, bed
up/down, and foot up/down.
-
Problem: The buttons on the
controller are difficult to activate as they are concave and require
considerable pressure.
-
Aim: Explore solutions that
would enable veterans to more easily operate their beds, including voice
activation.
-
Design Criteria: Solutions
could consist of a replacement bed control pendant or an overlay to the
existing pendant.
-
Other:
- Links:
- Bed manufacturer
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Enhanced access to touch
screen devices
-
Background: Touch screen
devices - tablets, phones, kiosks, and computers - are becoming increasingly
popular in everyday life, from personally-owned devices to those found in
stores and polling places.
-
Problem: Many people with
limited hand control have trouble getting their touch screen device to accept
their 'tap' or interpret their gestures correctly. Sometimes the problem is
caused by dry hands or fingers, but more often it's related to a user's mild
fine motor problems. In one situation, this issue causes them to
unintentionally slide their finger across the screen when they desire to tap,
resulting in the touch screen device misreading this action as a swipe. Or they
may inadvertently hold their finger on the selection too long, leading to
misinterpretation as a precursor to selecting or copying a block of
text.
-
Aim: Explore ideas that
would enable users to make their selections more accurately on their personal
touch screen devices.
-
Design Criteria: The
solution should be an external adapter that can be used with an unmodified
touch screen device. Light weight, low cost, and compact size are key
features.
-
- Links:
Back to top
Magical Bridge Playground Project
-
Background: Magical Bridge
hss building the nation's first fully accessible and socially inclusive
playground designed specifically for children with disabilities as well as
children of parents who have a disability.
-
The City of Palo Alto designated
1.3 acres of underutilized public land in Mitchell Park, located at 600 East
Meadow Drive in Palo Alto, for the site of the Magical Bridge Playground. The
playground is adjacent to Abilities United and close to the Mitchell Park
Library.
- The
playground
opened last April and has been very popular with both kids and parents,
with some families traveling long distances to experience it.
-
Problem: The park's play
equipment has been well-received, but some aspects of the play areas could be
modified for better access. In addition, replacement play areas are sought to
update the park with fresh attractions every few years.
-
Aim: Explore designs to
offer a new and innovative play and educational experiences incorporating
multiple senses, actions, and outcomes.
-
Design Criteria: Designs
should be fun, safe for everyone, accommodate children and parents with
disabilities, durable, non-electrical, and magical.
-
Other Information: Students
will build and test a scaled prototype of their design.
-
- Links:
-
Back
to top
Customize Abby's Scooter Project
-
Background: Abby is an
artist, a retired art teacher (grades K-College), a psychiatric social worker,
and a computer graphic designer. She is an individual with multiple
disabilities: a mobility challenge, a bipolar disorder, and a visual
impairment. She is passionate about making a difference and advocating for
individual rights. She is on the Consumer Advisory Council of NAMI (National Alliance on Mental Illness)
in Santa Clara County and volunteers in their
Connection
Recovery Support Group and the
Peer
PAL Program, volunteers for the Vista
Center for the Blind and Visually Impaired, and is on the
Board of Directors
for SVILC (the Silicon Valley Independent
Living Center).
-
Problem: Individuals, such
as Abby, who use wheelchairs, scooters, or walkers have little opportunity to
extend their personal sense of fashion and aesthetics to these devices. This is
exacerbated by the fact that the equipment covered by health insurance or
Medicare is often the most "basic" version with a plain design. Whereas one's
choice of clothes, shoes, accessories, and jewelry are made on a daily basis,
users of these devices have to "wear" the same equipment everyday and for every
occasion.
-
Aim: Explore ways to add a
personal aesthetic to Abby's scooter.
-
Design Criteria:
- The design should not alter or
permanently deface or damage the physical structure of the scooter.
- The customization should be able
to easily be installed, removed, changed, cleaned, and washed by the
user.
- The design should work on a
number of popular / standard scooters covered by insurance and
Medicare.
- Consider different user personas
and aesthetics (e.g. refined / elegant, modern / contemporary, smart / sporty,
premium / luxury, male / female, as well as the age of user, etc).
- Consider fabrics, metal
finishes, colors, patterns, lights, textures, and text elements.
- Consider a variety of usage
occasions (e.g. in-home, outdoors, party, tailgater, etc).
- The design should be inexpensive
and easy to fabricate.
- Consider designs that would
enhance scooter visibility at night and when crossing streets.
- Links:
- Design
Flair for the Least-Stylish Devices
- Icon Wheelchairs
- Amazing
Halloween Costumes around a Wheelchair
- 'Magical
Wheelchair' Offers Unforgettable Halloween for Disabled
Kids
- TravelScoot
Folding Mobility Scooter
- Abby's scooter
on Elizabeth's TravelScoot
- The Inglis Foundation
- Canine Partners for Life (CPL)
Abby, her
scooter, and Service Dog Inglis |
|
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Student-defined Team
Projects
- Meet with course instructor to
discuss and agree upon the specifics of the project. Interview, observe, and
discuss assistive technology problems with an individual with a disability or
older adult. Address their desire to participate in one of the following
activities by designing an adaptation to an existing device / tool or creating
a new, more useful one. Projects could address:
-
-
Activities of Daily Living -
cooking, showering or bathing, dressing, cleaning, housework, yard work,
employment, education, shopping, commuting, etc
-
Sports and Exercise - walking,
running, indoor and outdoor sports, etc
-
Leisure Activities and Hobbies
- collecting, model making, crafts, board games & videogames,
etc
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Other project
ideas
- Project Coach:
- David L. Jaffe, MS
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top |