The Search for New Killer Apps,
Systems That Change a Company
By LEIGH BUCHANAN
Inc. Online
Killer Apps ('ki-l r 'aps) n. 1 new goods or services
that completely rewrite the rules of an industry 2 what should be
the driving force behind every company's business strategy.
Time was, if you were smart about business, you could afford to be stupid
about technology. Such a confession of weakness was almost endearing, like
a talented writer, artist, or mathematician's sheepish admission that he
can't carry a tune.
Today, technology-free commerce has ceased to exist outside of roadside
lemonade stands, and company leaders must formulate digital strategies
that not only support business but actually dictate how business is done.
That, at any rate, is the contention of Chunka Mui and Larry Downes, a
pair of consultants whose new book, Unleashing the Killer App: Digital
Strategies for Market Dominance (Harvard Business School Press, 1998, $24.95),
makes the heretical argument that business change originates with technology
-- particularly with new computer-based products and services that transform
industries, the way American Airlines' SABRE system transformed travel
more than three decades ago. In this environment, what you do is often
less important than how you do it, and software and digitally delivered
services are everybody's business.
Mui and Downes attribute the new landscape to the convergence of three
principles: Moore's Law, named for Intel founder Gordon Moore (every 18
months, processing power doubles while cost holds constant); Metcalfe's
law, named for 3Com founder Robert Metcalfe (a technology's usefulness
grows with the number of people using it); and Nobel Prize-winning economist
Ronald Coase's theory that companies should perform only those functions
that cannot be performed more cheaply by the market. That last one's a
biggie: it means that large corporations got that way because they found
it cost-effective to internalize everything from buying and selling to
designing products and hiring staff. But now that a pack of emerging technologies
-- with the Internet as alpha wolf -- are making the marketplace more efficient,
many of those activities are moving into cyberspace, where they are fair
game for anyone who can figure out better ways to do them.
Those better ways are the "killer apps" of the title, defined
by Downes and Mui as "a new good or service that single-handedly rewrites
the rules of an entire industry or set of industries." Many of their
examples are canonical: Federal Express's package-tracking system, Microsoft's
Encarta encyclopedia, the Wall Street Journal Interactive Edition. Some
killer apps are themselves technology products, like Web-based Firefly,
an intelligent agent that recommends products to shoppers based on the
preferences of people with similar tastes. Others, like the wireless and
Internet connections linking a heating-oil business directly to customers'
homes, allow traditional low-tech companies to perform virtual end runs
around their old sales-and-distribution networks.
The opportunity to create such applications should be the driving force
behind every company's business strategy, the authors argue. Strategic
planning -- held in increasingly ill repute -- will be replaced by "digital
strategy," a protean creature that succeeds by blowing itself up over
and over. Indeed, Mui and Downes's rules for designing killer apps are
rife with creative self-destruction: cannibalize your markets, treat your
assets as liabilities, ensure continuity for the customer, not yourself.
Smart organizations, the authors write, "are preemptively destroying
their own value chains. Recognizing that change is coming that will [render]
obsolete their infrastructure, force them into a commodity role, or remove
them from the process altogether, many are choosing to hasten the end of
the old model."
Not surprisingly, such a deconstructive approach favors the small, the
new, and the assetless: technologically sophisticated start-ups without
a lot of bad habits to unlearn. Some of the authors' large clients argue
that their new competitors are scarcely companies at all, merely "brokers,
partnerships, and cherry-pickers, skimming off the most profitable customers,
products and channels." From the standpoint of many entrepreneurs,
that ain't a bad business to be in.
Much of the authors' thinking emerged from their work with the Diamond
Exchange, a Chicago-based executive-learning forum of which Mui is director
and where Downes is a visiting fellow. Inc. senior editor Leigh Buchanan
spoke recently with Mui.
Inc.: Is the low-tech company becoming an oxymoron?
Mui: Certainly, I think technology is everyone's business. If
it's not a fundamental part of the product that you make and sell, then
it's a fundamental part of the processes by which you sell it and of how
you provide service. That places the onus on company founders and business
executives to think as though they're in a technology business from the
beginning, because in some way they're going to be.
Fortunately, we're at a time when technology is all around us and is
much more accessible to the entrepreneur than in the past. Information
technology has traditionally been the domain of large corporations. Scale
mattered. Sophistication mattered. You had to have deep skills. We're at
a point now where the things that even big corporations are trying to catch
up on are easily accessible to high school and college students.
Inc.: Technology is more accessible, but I would think you'd
need a better-than-average understanding of what it can do in order to
create a successful digital strategy. The CEO of a pincushion business
isn't necessarily going to know much about the Internet.
Mui: What you need is an understanding of your customer's perspective.
As a consumer, you have your own expectations about the levels of service
you want and what, in the way of technology, you're willing to put up with
to get them. That's information you can use in designing your own approach.
How will customers want to find out about your pincushions? What kind of
information will they want, and how will they want it delivered?
Inc.: Suppose your customers don't want to use computers at
all?
Mui: Well, for one thing, that assumes you're selling to end
consumers. Maybe you're not; maybe a better way is to sell to a retailer
who does use the technology. You can also look at ways to improve the design
of your pincushions or the manufacturing process or the way you buy fabric
and thread and stuffing. The killer app can affect any part of the organization,
not just the selling side. A small business might form virtual partnerships
with other companies so it can improve logistics -- for example, by outsourcing
delivery and package tracking to UPS. In that case the technology lets
it form and manage partnerships that give it world-class fulfillment capabilities.
Inc.: The flip side, I presume, is the opportunity to provide
those services to large corporations that are relinquishing internal functions
to the marketplace?
Mui: Not just to large corporations. Small and midsize companies
are also looking at ways to use the technology to push out some of their
back-office activities and other things that aren't core to their business.
Those folks aren't going to outsource to Andersen Consulting. They're not
going to outsource to EDS [Electronic Data Systems]. So I think the next
wave of entrepreneurial start-ups will be those providing services to companies
that are getting smaller. And because those start-ups will base most of
their operations from the very beginning in the digital marketplace, they
won't get loaded down with the physical assets and infrastructure that
existing companies have, so they already have an advantage.
Inc.: So what happens to the traditional goal of "growing
a company"? Is that idea hopelessly atavistic?
Mui: Well, there are both advantages and disadvantages to large
scale. But with this new model, you don't necessarily have to be on a growth
path in the noncore aspects of your business. If there's something you
don't have -- a certain skill or a certain function -- you can use technology
to form a partnership with someone else to get it, and when you don't need
it anymore, you end that partnership and form a new partnership. What you
end up with is a series of joint ventures that form around a project or
a transaction. So there's no real need to build a large organization in
order to compete.
Inc.: From what you've been saying, it sounds as though you
think business-to-business commerce is the most fertile ground for killer
apps.
Mui: I think many of them will happen there first. But there
are some great opportunities in other areas as well. I know there's lots
of skepticism: everyone keeps saying that consumers are scared of the Internet
or not ready for the Internet. But when companies say that, most of the
time they're the ones that are afraid, not their customers. Take electronic
commerce, for example. People buy out of catalogs, they buy over the phone,
they buy things shown on TV. And they deal with electronic interfaces every
day, on their VCRs and at their ATMs and on their car dashboards. So why
would they be afraid to buy using their computer via the Internet? I think
they'll be comfortable with that. But you have to put yourself in a customer's
place and create a strategy that ensures continuity for the customer rather
than for yourself.
Inc.: All right, let's assume you have customer buy-in. But
with revenue models on the Internet so dicey, how do you figure out what
makes the business profitable? Should entrepreneurs do what you recommend
that large companies do -- adopt a portfolio strategy by investing in a
number of different technologies and revenue streams?
Mui: For large companies it makes sense to invest in a portfolio
of digital options because it allows them to foster innovation and to spread
risk. But small companies benefit from focus, from having a very deep understanding
of their customers and their product and their market. The Internet doesn't
change that, and I think trying to set up a bunch of skunkworks projects
-- a little bit of this and a little bit of that and we'll see what works
-- would tend to fragment a small business and possibly be very damaging.
Inc.: So if you don't have the pockets to take six digital
strategies out for a spin, how do you know which strategy is the right
one?
Mui: It's important that entrepreneurs not ask themselves, "How
do I make money on the Web?" Rather, they should be asking, "How
do I make money in the business I am in?" As with any business venture,
you have to have a hypothesis about what your customers want. And you need
metrics for what results you expect and how much money you're going to
invest at different points based on the results you're getting. There's
a sense that when you're experimenting with technology you can be looser
or more speculative than you can with other ventures. But when you come
down to it, digital strategies require that you put more rigor into the
exploration process, not less.
Inc.: I suspect that perception grows out of the relatively
low cost of technology experiments -- particularly those involving the
Internet.
Mui: That's part of what makes the Internet such a wonderful
place for entrepreneurs. Look at Firefly, for example. It's a system that
gives music recommendations by comparing a user's stated preferences with
those of other users. If you and I like the same five artists, and I like
a sixth that you've not heard of, chances are good that you'll like that
sixth artist as well. Firefly started as a student term project at the
MIT Media Lab, so the incubator doesn't even have to be a typical business
environment. At first Firefly was just people in the lab telling the software
which musicians and composers they liked best. Then other people at MIT
started using it. Then they set it loose on the Net, and still more people
filled its databases. And the more people who told it their preferences,
the better Firefly worked.
Inc.: So, essentially, the customers became the content.
Mui: Right. And Firefly was able to amass this very large amount
of high-quality content at practically no cost. Now Firefly is making money
by selling the underlying technology to sites like Yahoo! and Barnes &
Noble. The model turned out to be successful, and there weren't a lot of
risks in the exploration process.
Inc.: You mention Yahoo!, which of course was also born inexpensively
at a university. But it seems to me that for companies like Yahoo! and
Amazon.com and Virtual Vineyards, the killer app was simply the fact that
they were operating on the Internet at all. New entrants can replicate
-- and have replicated -- much of what they do, but with the exception
of companies that have well-established brands in the physical world, those
new competitors aren't generating a lot of heat. How do you establish a
brand on-line if you can't be first?
Mui: Sometimes the lack of a brand -- at least at first -- can
actually be an advantage. Because while a brand defines who you are, it
also defines who you're not, and there's a degree to which it's an advantage
only if you use it quickly. Look what happened to Encyclopedia Britannica,
which tried to protect its print product by refusing to license its content
for CD-ROM and subsequently found its sales battered by Encarta.
But it's the early days yet, and there are still plenty of opportunities
for companies to brand themselves because they're innovative, whether they
do something first or simply do it better. Netscape wasn't first. Neither
was Amazon. But they worked very hard at their businesses, and they got
exposure, and they developed a brand fairly quickly.
Inc.: You and I have both mentioned Amazon.com, and it troubles
me that half a decade into this, we're still trotting out the same names
as examples of Internet success stories: Amazon and FedEx and Marshall
Industries and Cisco Systems. I'm wondering whether -- through a failure
of courage or imagination or technology or marketplace acceptance -- radical
innovation in this area has somehow stalled.
Mui: I understand your disappointment, but I think it's still
very early in the life cycle to be saying that. When we first started talking
to clients about the Internet in 1991 and 1992, 90% of them had never heard
of it. Almost all the interesting killer apps have evolved from nothing
in a very short period of time. Companies like Amazon.com and Virtual Vineyards
happened to find an early niche, but I think we should look at them as
leading indicators rather than as isolated examples. And there are other
emerging killer apps out there. Take Edmunds, the car-buying guide. They've
transformed themselves in their move to the Internet and are in the process
of helping to redefine the whole car-buying experience. Yes, there's still
a lot of head scratching going on. But what comes through much more clearly
is a sense of excitement. There's a lot of innovation going on, too.
This story is copyright 1998 Goldhirsh Group. All rights
reserved.
Leigh Buchanan is the editor of Inc. Technology. She can be reached
at leigh.buchanan@inc.com.
Inc.'s Web site, Inc. Online, can be found at www.inc.com.
Resources
If you liked "Killer Apps," here are some additional articles
about leveraging technology to gain a competitive advantage:
"From
Steer to Eternity": American beef producers are revolutionizing
their industry with technology. New computerized tracking systems allow
ranchers to document every aspect of a cow's life, improving both quality
and efficiency. By Leigh Buchanan, from Inc. Technology #1, 1998.
"Using
Supply-Chain Technology to Create Competitive Advantage": A look
at how innovations in product-tracking technology will streamline operations
in a variety of industries. By Shane McLaughlin, from Inc. Online, March
17, 1998.
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