Implementing Locks

Lecture Notes for CS 140
Winter 2012
John Ousterhout

  • Readings for this topic from Operating System Concepts: Section 6.5.2.
  • Uniprocessor solution: can just disable interrupts.
    struct lock {
        int locked;
        struct queue q;
    };
    
    void lock_acquire(struct lock *l) {
        intr_disable();
        if (!l->locked) {
            l->locked = 1;
        } else {
            queue_add(&l->q, thread_current());
            thread_block();
        }
        intr_enable();
    }
    
    void lock_release(struct lock *l) {
        intr_disable();
        if (queue_empty(&l->q) {
            l->locked = 0;
        } else {
            thread_unblock(queue_remove(&l->q));
        }
        intr_enable();
    }
    
  • Implementing locks on a multiprocessor: turning off interrupts isn't enough.
    • Hardware provides some sort of atomic read-modify-write instruction, which can be used to build higher-level synchronization operations such as locks.
    • Example: swap: atomically read memory value and replace it with a given value: returns old value.
  • Attempt #1:
    struct lock {
        int locked;
    };
    
    void lock_acquire(struct lock *l) {
        while (swap(&l->locked, 1)) {
            /* Do nothing */
        }
    }
    
    void lock_release(struct lock *l) {
        l->locked = 0;
    }
    
  • Attempt #2:
    struct lock {
        int locked;
        struct queue q;
    };
    
    void lock_acquire(struct lock *l) {
        if (swap(&l->locked, 1) != 0) {
            queue_add(&l->q, thread_current());
            thread_block();
        }
    }
    
    void lock_release(struct lock *l) {
        if (queue_empty(&l->q) {
           l->locked = 0;
        } else {
            thread_unblock(queue_remove(&l->q));
        }
    }
    
  • Attempt #3:
    struct lock {
        int locked;
        struct queue q;
        int sync;         /* Normally 0. */
    };
    
    void lock_acquire(struct lock *l) {
        while (swap(&l->sync, 1) != 0) {
            /* Do nothing */
        }
        if (!l->locked) {
            l->locked = 1;
            l->sync = 0;
        } else {
            queue_add(&l->q, thread_current());
            l->sync = 0;
            thread_block();
        }
    }
    
    void lock_release(struct lock *l) {
        while (swap(&l->sync, 1) != 0) {
            /* Do nothing */
        }
        if (queue_empty(&l->q) {
            l->locked = 0;
        } else {
            thread_unblock(queue_remove(&l->q));
        }
        l->sync = 0;
    }
    
  • Final solution:
    struct lock {
        int locked;
        struct queue q;
        int sync;         /* Normally 0. */
    };
    
    void lock_acquire(struct lock *l) {
        intr_disable();
        while (swap(&l->sync, 1) != 0) {
            /* Do nothing */
        }
        if (!l->locked) {
            l->locked = 1;
            l->sync = 0;
        } else {
            queue_add(&l->q, thread_current());
            l->sync = 0;
            thread_block();
        }
        intr_enable();
    }
    
    void lock_release(struct lock *l) {
        intr_disable();
        while (swap(&l->sync, 1) != 0) {
            /* Do nothing */
        }
        if (queue_empty(&l->q) {
            l->locked = 0;
        } else {
            thread_unblock(queue_remove(&l->q));
        }
        l->sync = 0;
        intr_enable();
    }